godot/core/io/object_format_xml.h
2014-02-09 22:10:30 -03:00

197 lines
5.7 KiB
C++

/*************************************************************************/
/* object_format_xml.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OBJECT_FORMAT_XML_H
#define OBJECT_FORMAT_XML_H
#ifdef XML_ENABLED
#ifdef OLD_SCENE_FORMAT_ENABLED
#include "io/object_loader.h"
#include "io/object_saver.h"
#include "os/file_access.h"
#include "map.h"
#include "resource.h"
#include "xml_parser.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ObjectFormatSaverXML : public ObjectFormatSaver {
String local_path;
Ref<OptimizedSaver> optimizer;
bool relative_paths;
bool bundle_resources;
bool skip_editor;
FileAccess *f;
String magic;
int depth;
Map<RES,int> resource_map;
struct SavedObject {
Variant meta;
String type;
struct SavedProperty {
String name;
Variant value;
};
List<SavedProperty> properties;
};
List<RES> saved_resources;
List<SavedObject*> saved_objects;
void enter_tag(const String& p_section,const String& p_args="");
void exit_tag(const String& p_section);
void _find_resources(const Variant& p_variant);
void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL);
void escape(String& p_str);
void write_tabs(int p_diff=0);
void write_string(String p_str,bool p_escape=true);
public:
virtual Error save(const Object *p_object,const Variant &p_meta);
ObjectFormatSaverXML(FileAccess *p_file,const String& p_magic,const String& p_local_path,uint32_t p_flags,const Ref<OptimizedSaver>& p_optimizer);
~ObjectFormatSaverXML();
};
class ObjectFormatSaverInstancerXML : public ObjectFormatSaverInstancer {
public:
virtual ObjectFormatSaver* instance(const String& p_file,const String& p_magic,uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>());
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual ~ObjectFormatSaverInstancerXML();
};
/***********************************/
/***********************************/
/***********************************/
/***********************************/
//#define OPTIMIZED_XML_LOADER
#ifdef OPTIMIZED_XML_LOADER
class ObjectFormatLoaderXML : public ObjectFormatLoader {
Ref<XMLParser> parser;
String local_path;
Error _close_tag(const String& p_tag);
Error _parse_property(Variant& r_property,String& r_name);
friend class ObjectFormatLoaderInstancerXML;
List<RES> resource_cache;
public:
virtual Error load(Object **p_object,Variant &p_meta);
};
class ObjectFormatLoaderInstancerXML : public ObjectFormatLoaderInstancer {
public:
virtual ObjectFormatLoaderXML* instance(const String& p_file,const String& p_magic);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
};
#else
class ObjectFormatLoaderXML : public ObjectFormatLoader {
String local_path;
FileAccess *f;
struct Tag {
String name;
HashMap<String,String> args;
};
_FORCE_INLINE_ Error _parse_array_element(Vector<char> &buff,bool p_number_only,FileAccess *f,bool *end);
mutable int lines;
uint8_t get_char() const;
int get_current_line() const;
friend class ObjectFormatLoaderInstancerXML;
List<Tag> tag_stack;
List<RES> resource_cache;
Tag* parse_tag(bool* r_exit=NULL);
Error close_tag(const String& p_name);
void unquote(String& p_str);
Error goto_end_of_tag();
Error parse_property_data(String &r_data);
Error parse_property(Variant& r_v, String &r_name);
public:
virtual Error load(Object **p_object,Variant &p_meta);
virtual ~ObjectFormatLoaderXML();
};
class ObjectFormatLoaderInstancerXML : public ObjectFormatLoaderInstancer {
public:
virtual ObjectFormatLoaderXML* instance(const String& p_file,const String& p_magic);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
};
#endif
#endif
#endif
#endif