Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
349 lines
No EOL
19 KiB
XML
349 lines
No EOL
19 KiB
XML
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Nodes (sprites) and their respective collisions
are edited here. 

To create a tileset from this, a "TileSet" resoucre 
must be created. Use the helper in:

 Scene -< Convert To -< TileSet

This will save a tileset. Saving over it will merge your changes.

Finally, the saved tileset resource (tileset.xml in this
 case), can be opened to be used into a TileMap node
 for editing a tile map.
" </string>
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<string> "conns" </string>
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<int_array len="0"> </int_array>
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</dictionary>
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</main_resource>
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</resource_file> |