Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
41 lines
1.7 KiB
C++
41 lines
1.7 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../common/default.h"
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#include "../common/ray.h"
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#include "../common/scene.h"
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namespace embree
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{
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namespace isa
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{
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class RayStreamFilter
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{
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public:
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static void intersectAOS(Scene* scene, RTCRayHit* rays, size_t N, size_t stride, IntersectContext* context);
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static void intersectAOP(Scene* scene, RTCRayHit** rays, size_t N, IntersectContext* context);
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static void intersectSOA(Scene* scene, char* rays, size_t N, size_t numPackets, size_t stride, IntersectContext* context);
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static void intersectSOP(Scene* scene, const RTCRayHitNp* rays, size_t N, IntersectContext* context);
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static void occludedAOS(Scene* scene, RTCRay* rays, size_t N, size_t stride, IntersectContext* context);
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static void occludedAOP(Scene* scene, RTCRay** rays, size_t N, IntersectContext* context);
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static void occludedSOA(Scene* scene, char* rays, size_t N, size_t numPackets, size_t stride, IntersectContext* context);
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static void occludedSOP(Scene* scene, const RTCRayNp* rays, size_t N, IntersectContext* context);
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private:
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template<int K, bool intersect>
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static void filterAOS(Scene* scene, void* rays, size_t N, size_t stride, IntersectContext* context);
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template<int K, bool intersect>
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static void filterAOP(Scene* scene, void** rays, size_t N, IntersectContext* context);
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template<int K, bool intersect>
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static void filterSOA(Scene* scene, char* rays, size_t N, size_t numPackets, size_t stride, IntersectContext* context);
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template<int K, bool intersect>
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static void filterSOP(Scene* scene, const void* rays, size_t N, IntersectContext* context);
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};
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}
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};
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