godot/doc/classes/Light.xml
robojumper 98b59cf2a3 Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00

85 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Light" inherits="VisualInstance" category="Core" version="3.1">
<brief_description>
Provides a base class for different kinds of light nodes.
</brief_description>
<description>
Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
</member>
<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode">
</member>
<member name="light_color" type="Color" setter="set_color" getter="get_color">
</member>
<member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask">
</member>
<member name="light_energy" type="float" setter="set_param" getter="get_param">
</member>
<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param">
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative">
</member>
<member name="light_specular" type="float" setter="set_param" getter="get_param">
</member>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param">
</member>
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color">
</member>
<member name="shadow_contact" type="float" setter="set_param" getter="get_param">
</member>
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow">
</member>
<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face">
</member>
</members>
<constants>
<constant name="PARAM_ENERGY" value="0" enum="Param">
</constant>
<constant name="PARAM_INDIRECT_ENERGY" value="1" enum="Param">
</constant>
<constant name="PARAM_SPECULAR" value="2" enum="Param">
</constant>
<constant name="PARAM_RANGE" value="3" enum="Param">
</constant>
<constant name="PARAM_ATTENUATION" value="4" enum="Param">
</constant>
<constant name="PARAM_SPOT_ANGLE" value="5" enum="Param">
</constant>
<constant name="PARAM_SPOT_ATTENUATION" value="6" enum="Param">
</constant>
<constant name="PARAM_CONTACT_SHADOW_SIZE" value="7" enum="Param">
</constant>
<constant name="PARAM_SHADOW_MAX_DISTANCE" value="8" enum="Param">
</constant>
<constant name="PARAM_SHADOW_SPLIT_1_OFFSET" value="9" enum="Param">
</constant>
<constant name="PARAM_SHADOW_SPLIT_2_OFFSET" value="10" enum="Param">
</constant>
<constant name="PARAM_SHADOW_SPLIT_3_OFFSET" value="11" enum="Param">
</constant>
<constant name="PARAM_SHADOW_NORMAL_BIAS" value="12" enum="Param">
</constant>
<constant name="PARAM_SHADOW_BIAS" value="13" enum="Param">
</constant>
<constant name="PARAM_SHADOW_BIAS_SPLIT_SCALE" value="14" enum="Param">
</constant>
<constant name="PARAM_MAX" value="15" enum="Param">
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
</constant>
<constant name="BAKE_INDIRECT" value="1" enum="BakeMode">
</constant>
<constant name="BAKE_ALL" value="2" enum="BakeMode">
</constant>
</constants>
</class>