godot/core/math
2016-07-28 14:58:12 +02:00
..
aabb.cpp
aabb.h
bsp_tree.cpp
bsp_tree.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
geometry.cpp Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
geometry.h
math_2d.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
math_2d.h Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
math_defs.h First version of Profiler 2016-05-21 21:18:16 -03:00
math_funcs.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
math_funcs.h Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
matrix3.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
quat.h
quick_hull.cpp
quick_hull.h
SCsub
transform.cpp
transform.h
triangle_mesh.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
triangle_mesh.h
triangulate.cpp
triangulate.h
triangulator.cpp
triangulator.h
vector3.cpp Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
vector3.h Remove USE_QUAD_VECTORS unused check 2016-06-19 00:41:52 +02:00