godot/doc/classes/LineShape2D.xml
PouleyKetchoupp 2bf145fa5d Make LineShape2D normal point upwards by default
Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00

24 lines
901 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="LineShape2D" inherits="Shape2D" version="4.0">
<brief_description>
Line shape for 2D collisions.
</brief_description>
<description>
Line shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0">
The line's distance from the origin.
</member>
<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, -1)">
The line's normal. Defaults to [code]Vector2.UP[/code].
</member>
</members>
<constants>
</constants>
</class>