godot/modules/visual_script
Rémi Verschelde 54f6b30bd4
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-change-action-name
Change "Add Preload Node" action to "Add Node(s)"
2021-07-26 08:29:31 +02:00
..
doc_classes Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m 2021-07-21 12:02:17 +02:00
icons
config.py
register_types.cpp
register_types.h
SCsub
visual_script.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
visual_script.h
visual_script_builtin_funcs.cpp
visual_script_builtin_funcs.h
visual_script_editor.cpp Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-change-action-name 2021-07-26 08:29:31 +02:00
visual_script_editor.h Improve and streamline VisualScriptFuncNodes Call Set Get 2021-07-21 10:15:36 +02:00
visual_script_expression.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
visual_script_expression.h
visual_script_flow_control.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
visual_script_flow_control.h
visual_script_func_nodes.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
visual_script_func_nodes.h Revert unnecessary changes to VisualScriptEmitSignal 2021-07-23 19:34:27 +02:00
visual_script_nodes.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
visual_script_nodes.h Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m 2021-07-21 12:02:17 +02:00
visual_script_property_selector.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
visual_script_property_selector.h
visual_script_yield_nodes.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
visual_script_yield_nodes.h