godot/demos
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
2d support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
3d support for 2D shadow casters 2015-03-02 00:54:43 -03:00
misc 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) 2014-12-19 17:13:20 +08:00
viewport -Added google play services (needed for some stuff) 2014-04-14 22:16:13 -03:00