godot/scene
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
2d support for 2D shadow casters 2015-03-02 00:54:43 -03:00
3d support for 2D shadow casters 2015-03-02 00:54:43 -03:00
animation Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
audio -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
gui support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
io Bug Fixes 2014-11-02 11:31:01 -03:00
main added option to disable automatic clearing of viewport render buffer 2015-02-21 01:35:06 -08:00
resources Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-11 21:15:49 +10:00
register_scene_types.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
scene_string_names.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00