godot/thirdparty/libwebp/utils/quant_levels.h
Rémi Verschelde ee3cf211c6 webp: Make it a module and unbundle libwebp thirdparty files
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
2016-10-15 11:50:39 +02:00

37 lines
1.2 KiB
C++

// Copyright 2011 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Alpha plane quantization utility
//
// Author: Vikas Arora (vikasa@google.com)
#ifndef WEBP_UTILS_QUANT_LEVELS_H_
#define WEBP_UTILS_QUANT_LEVELS_H_
#include <stdlib.h>
#include "../webp/types.h"
#ifdef __cplusplus
extern "C" {
#endif
// Replace the input 'data' of size 'width'x'height' with 'num-levels'
// quantized values. If not NULL, 'sse' will contain the sum of squared error.
// Valid range for 'num_levels' is [2, 256].
// Returns false in case of error (data is NULL, or parameters are invalid).
int QuantizeLevels(uint8_t* const data, int width, int height, int num_levels,
uint64_t* const sse);
#ifdef __cplusplus
} // extern "C"
#endif
#endif /* WEBP_UTILS_QUANT_LEVELS_H_ */