godot/drivers/gles3/shaders
Juan Linietsky a2a4f9a62a Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases
Fix the condition when specular light calculation is avoided (should …
2017-10-21 13:44:41 -03:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas.glsl Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
copy.glsl Fix issues when rendering panoramic sky in stereoscopic 2017-10-10 22:51:37 +11:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
effect_blur.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
resolve.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
scene.glsl Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases 2017-10-21 13:44:41 -03:00
screen_space_reflection.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
SCsub Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
ssao.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
ssao_blur.glsl -Fixed screen edge SSAO filter, fixes #9678 2017-08-29 11:46:02 -03:00
ssao_minify.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
subsurf_scattering.glsl Fix type error in subsurface scattering shader code 2017-10-04 19:47:45 +09:00
tonemap.glsl Fix viewport vflip 2017-10-12 16:25:13 +09:00