godot/platform/android/dir_access_jandroid.h
Pedro J. Estébanez aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00

90 lines
3.5 KiB
C++

/*************************************************************************/
/* dir_access_jandroid.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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#ifndef DIR_ACCESS_JANDROID_H
#define DIR_ACCESS_JANDROID_H
#include "core/os/dir_access.h"
#include "java_godot_lib_jni.h"
#include <stdio.h>
class DirAccessJAndroid : public DirAccess {
//AAssetDir* aad;
static jobject io;
static jclass cls;
static jmethodID _dir_open;
static jmethodID _dir_next;
static jmethodID _dir_close;
static jmethodID _dir_is_dir;
int id;
String current_dir;
String current;
static DirAccess *create_fs();
public:
virtual Error list_dir_begin(); ///< This starts dir listing
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end(); ///<
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
virtual Error make_dir(String p_dir);
virtual Error rename(String p_from, String p_to);
virtual Error remove(String p_name);
virtual String get_filesystem_type() const;
//virtual FileType get_file_type() const;
size_t get_space_left();
static void setup(jobject p_io);
DirAccessJAndroid();
~DirAccessJAndroid();
};
#endif // DIR_ACCESS_JANDROID_H