godot/platform/android/file_access_android.cpp
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00

184 lines
4.8 KiB
C++

/*************************************************************************/
/* file_access_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_access_android.h"
#include "print_string.h"
AAssetManager *FileAccessAndroid::asset_manager = NULL;
/*void FileAccessAndroid::make_default() {
create_func=create_android;
}*/
FileAccess *FileAccessAndroid::create_android() {
return memnew(FileAccessAndroid);
}
Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) {
String path = fix_path(p_path).simplify_path();
if (path.begins_with("/"))
path = path.substr(1, path.length());
else if (path.begins_with("res://"))
path = path.substr(6, path.length());
ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, ERR_UNAVAILABLE); //can't write on android..
a = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
if (!a)
return ERR_CANT_OPEN;
//ERR_FAIL_COND_V(!a,ERR_FILE_NOT_FOUND);
len = AAsset_getLength(a);
pos = 0;
eof = false;
return OK;
}
void FileAccessAndroid::close() {
if (!a)
return;
AAsset_close(a);
a = NULL;
}
bool FileAccessAndroid::is_open() const {
return a != NULL;
}
void FileAccessAndroid::seek(size_t p_position) {
ERR_FAIL_COND(!a);
AAsset_seek(a, p_position, SEEK_SET);
pos = p_position;
if (pos > len) {
pos = len;
eof = true;
} else {
eof = false;
}
}
void FileAccessAndroid::seek_end(int64_t p_position) {
ERR_FAIL_COND(!a);
AAsset_seek(a, p_position, SEEK_END);
pos = len + p_position;
}
size_t FileAccessAndroid::get_position() const {
return pos;
}
size_t FileAccessAndroid::get_len() const {
return len;
}
bool FileAccessAndroid::eof_reached() const {
return eof;
}
uint8_t FileAccessAndroid::get_8() const {
if (pos >= len) {
eof = true;
return 0;
}
uint8_t byte;
AAsset_read(a, &byte, 1);
pos++;
return byte;
}
int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const {
off_t r = AAsset_read(a, p_dst, p_length);
if (pos + p_length > len) {
eof = true;
}
if (r >= 0) {
pos += r;
if (pos > len) {
pos = len;
}
}
return r;
}
Error FileAccessAndroid::get_error() const {
return eof ? ERR_FILE_EOF : OK; //not sure what else it may happen
}
void FileAccessAndroid::flush() {
ERR_FAIL();
}
void FileAccessAndroid::store_8(uint8_t p_dest) {
ERR_FAIL();
}
bool FileAccessAndroid::file_exists(const String &p_path) {
String path = fix_path(p_path).simplify_path();
if (path.begins_with("/"))
path = path.substr(1, path.length());
else if (path.begins_with("res://"))
path = path.substr(6, path.length());
AAsset *at = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
if (!at)
return false;
AAsset_close(at);
return true;
}
FileAccessAndroid::FileAccessAndroid() {
a = NULL;
eof = false;
}
FileAccessAndroid::~FileAccessAndroid() {
close();
}