godot/main/SCsub
Rémi Verschelde a3a980eb0d SCons: Build tests/ and main/ in cloned environments
Allows switching `tests=yes`/`no` and rebuilding only tests and main,
instead of the whole engine.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2020-07-26 16:03:11 +02:00

30 lines
920 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import main_builders
env.main_sources = []
env_main = env.Clone()
env_main.add_source_files(env.main_sources, "*.cpp")
if env["tests"]:
env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
env_main.Depends("#main/splash.gen.h", "#main/splash.png")
env_main.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env_main.CommandNoCache(
"#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
)
env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env_main.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
lib = env_main.add_library("main", env.main_sources)
env.Prepend(LIBS=[lib])