godot/editor/plugins/tiles/tile_map_editor.h
Gilles Roudière a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00

329 lines
11 KiB
C++

/*************************************************************************/
/* tile_map_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/*************************************************************************/
#ifndef TILE_MAP_EDITOR_H
#define TILE_MAP_EDITOR_H
#include "tile_atlas_view.h"
#include "core/typedefs.h"
#include "editor/editor_node.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tabs.h"
class TileMapEditorPlugin : public VBoxContainer {
public:
virtual Control *get_toolbar() const {
return memnew(Control);
};
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
virtual void forward_canvas_draw_over_viewport(Control *p_overlay){};
virtual void tile_set_changed(){};
virtual void edit(ObjectID p_tile_map_id){};
};
class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);
private:
UndoRedo *undo_redo = EditorNode::get_undo_redo();
ObjectID tile_map_id;
virtual void edit(ObjectID p_tile_map_id) override;
// Toolbar.
HBoxContainer *toolbar;
Ref<ButtonGroup> tool_buttons_group;
Button *select_tool_button;
Button *paint_tool_button;
Button *line_tool_button;
Button *rect_tool_button;
Button *bucket_tool_button;
Button *picker_button;
HBoxContainer *tools_settings;
VSeparator *tools_settings_vsep;
Button *erase_button;
CheckBox *bucket_continuous_checkbox;
VSeparator *tools_settings_vsep_2;
CheckBox *random_tile_checkbox;
float scattering = 0.0;
Label *scatter_label;
SpinBox *scatter_spinbox;
void _on_random_tile_checkbox_toggled(bool p_pressed);
void _on_scattering_spinbox_changed(double p_value);
void _update_toolbar();
// Tilemap editing.
bool has_mouse = false;
void _mouse_exited_viewport();
enum DragType {
DRAG_TYPE_NONE = 0,
DRAG_TYPE_SELECT,
DRAG_TYPE_MOVE,
DRAG_TYPE_PAINT,
DRAG_TYPE_LINE,
DRAG_TYPE_RECT,
DRAG_TYPE_BUCKET,
DRAG_TYPE_PICK,
DRAG_TYPE_CLIPBOARD_PASTE,
};
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_mouse_pos;
Vector2 drag_last_mouse_pos;
Map<Vector2i, TileMapCell> drag_modified;
TileMapCell _pick_random_tile(const TileMapPattern *p_pattern);
Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos);
Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_mouse_pos, Vector2i p_end_mouse_pos);
Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous);
void _stop_dragging();
// Selection system.
Set<Vector2i> tile_map_selection;
TileMapPattern *tile_map_clipboard = memnew(TileMapPattern);
TileMapPattern *selection_pattern = memnew(TileMapPattern);
void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
TypedArray<Vector2i> _get_tile_map_selection() const;
Set<TileMapCell> tile_set_selection;
void _update_selection_pattern_from_tilemap_selection();
void _update_selection_pattern_from_tileset_selection();
void _update_tileset_selection_from_selection_pattern();
void _update_fix_selected_and_hovered();
// Bottom panel.
bool tile_set_dragging_selection = false;
Vector2i tile_set_drag_start_mouse_pos;
Label *missing_source_label;
HSplitContainer *atlas_sources_split_container;
ItemList *sources_list;
TileAtlasView *tile_atlas_view;
Ref<Texture2D> missing_texture_texture;
void _update_tile_set_sources_list();
void _update_atlas_view();
void _update_bottom_panel();
TileMapCell hovered_tile;
Control *tile_atlas_control;
void _tile_atlas_control_mouse_exited();
void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
void _tile_atlas_control_draw();
Control *alternative_tiles_control;
void _tile_alternatives_control_draw();
void _tile_alternatives_control_mouse_exited();
void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);
// Update callback
virtual void tile_set_changed() override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual Control *get_toolbar() const override;
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
TileMapEditorTilesPlugin();
~TileMapEditorTilesPlugin();
};
class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin);
private:
UndoRedo *undo_redo = EditorNode::get_undo_redo();
ObjectID tile_map_id;
virtual void edit(ObjectID p_tile_map_id) override;
// Toolbar.
HBoxContainer *toolbar;
Ref<ButtonGroup> tool_buttons_group;
Button *paint_tool_button;
HBoxContainer *tools_settings;
VSeparator *tools_settings_vsep;
Button *picker_button;
Button *erase_button;
void _update_toolbar();
// TileMap editing.
enum DragType {
DRAG_TYPE_NONE = 0,
DRAG_TYPE_PAINT,
DRAG_TYPE_PICK,
};
DragType drag_type = DRAG_TYPE_NONE;
Vector2 drag_start_mouse_pos;
Vector2 drag_last_mouse_pos;
Map<Vector2i, TileMapCell> drag_modified;
// Painting
class Constraint {
private:
const TileMap *tile_map;
Vector2i base_cell_coords = Vector2i();
int bit = -1;
int terrain = -1;
public:
// TODO implement difference operator.
bool operator<(const Constraint &p_other) const {
if (base_cell_coords == p_other.base_cell_coords) {
return bit < p_other.bit;
}
return base_cell_coords < p_other.base_cell_coords;
}
String to_string() const {
return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
}
Vector2i get_base_cell_coords() const {
return base_cell_coords;
}
Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
void set_terrain(int p_terrain) {
terrain = p_terrain;
}
int get_terrain() const {
return terrain;
}
Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
Constraint() {}
};
typedef Array TerrainsTilePattern;
Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const;
Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const;
Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const;
Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const;
// Cached data.
TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data);
LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles;
LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns;
Map<TileMapCell, TileData *> terrain_tiles;
LocalVector<TileSet::CellNeighbor> tile_sides;
// Bottom panel.
Tree *terrains_tree;
ItemList *terrains_tile_list;
// Update functions.
void _update_terrains_cache();
void _update_terrains_tree();
void _update_tiles_list();
// Update callback
virtual void tile_set_changed() override;
protected:
void _notification(int p_what);
// static void _bind_methods();
public:
virtual Control *get_toolbar() const override;
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
//virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
TileMapEditorTerrainsPlugin();
~TileMapEditorTerrainsPlugin();
};
class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);
private:
bool tileset_changed_needs_update = false;
ObjectID tile_map_id;
// Vector to keep plugins.
Vector<TileMapEditorPlugin *> tile_map_editor_plugins;
// Toolbar.
HBoxContainer *tilemap_toolbar;
// Bottom panel
Label *missing_tileset_label;
Tabs *tabs;
void _update_bottom_panel();
// TileMap
Ref<Texture2D> missing_tile_texture;
Ref<Texture2D> warning_pattern_texture;
// CallBack
void _tile_map_changed();
void _tab_changed(int p_tab_changed);
protected:
void _notification(int p_what);
void _draw_shape(Control *p_control, Rect2 p_region, TileSet::TileShape p_shape, TileSet::TileOffsetAxis p_offset_axis, Color p_color);
public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(TileMap *p_tile_map);
Control *get_toolbar() { return tilemap_toolbar; };
TileMapEditor();
~TileMapEditor();
// Static functions.
static Vector<Vector2i> get_line(TileMap *p_tile_map, Vector2i p_from_cell, Vector2i p_to_cell);
};
#endif // TILE_MAP_EDITOR_PLUGIN_H