godot/doc/classes/CollisionShape2D.xml
2017-09-13 08:53:01 +02:00

71 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Node that represents collision shape data in 2D space.
</brief_description>
<description>
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_shape" qualifiers="const">
<return type="Shape2D">
</return>
<description>
</description>
</method>
<method name="is_disabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_one_way_collision_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_disabled">
<return type="void">
</return>
<argument index="0" name="disabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_one_way_collision">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_shape">
<return type="void">
</return>
<argument index="0" name="shape" type="Shape2D">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
A disabled collision shape has no effect in the world.
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
Sets whether this collision shape should only detect collision on one side (top or bottom).
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
</members>
<constants>
</constants>
</class>