godot/drivers/gles3/shaders
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
..
blend_shape.glsl
canvas.glsl remove half_texpixel in canvas since no longer used 2017-11-12 08:29:28 -03:00
canvas_shadow.glsl
copy.glsl Fix issues when rendering panoramic sky in stereoscopic 2017-10-10 22:51:37 +11:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
exposure.glsl
particles.glsl Stop particles resetting on pause. 2017-11-30 17:51:18 +00:00
resolve.glsl
scene.glsl -Add lightmapper 2017-12-14 09:01:27 -03:00
screen_space_reflection.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
SCsub
ssao.glsl Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
ssao_blur.glsl Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
ssao_minify.glsl Fixed orthogonal projection in all effects and post processes 2017-09-07 20:16:33 -03:00
subsurf_scattering.glsl Fix type error in subsurface scattering shader code 2017-10-04 19:47:45 +09:00
tonemap.glsl Fix viewport vflip 2017-10-12 16:25:13 +09:00