godot/drivers
Aaron Franke 5dddf4377a
Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
..
alsa Prevent ALSA audio corruption 2020-11-27 16:05:59 -05:00
alsamidi Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
coreaudio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
coremidi Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
dummy RenderingServer reorganization 2020-12-04 18:39:46 -03:00
png Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
pulseaudio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
spirv-reflect SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
unix Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
vulkan Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
wasapi Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
windows Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
winmidi Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
xaudio2 Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00