godot/scene/resources/texture.cpp
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00

2319 lines
70 KiB
C++

/*************************************************************************/
/* texture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture.h"
#include "core/core_string_names.h"
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "mesh.h"
#include "scene/resources/bit_map.h"
#include "servers/camera/camera_feed.h"
Size2 Texture2D::get_size() const {
return Size2(get_width(), get_height());
}
bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
}
bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
return true;
}
void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height);
ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size);
ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha);
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT));
ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT));
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "specular_map", "specular_color_shininess", "texture_filter", "texture_repeat", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT), DEFVAL(VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data);
ADD_GROUP("", "");
}
Texture2D::Texture2D() {
}
/////////////////////
void ImageTexture::reload_from_file() {
String path = ResourceLoader::path_remap(get_path());
if (!path.is_resource_file())
return;
Ref<Image> img;
img.instance();
if (ImageLoader::load_image(path, img) == OK) {
create_from_image(img);
} else {
Resource::reload_from_file();
_change_notify();
emit_changed();
}
}
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "image")
create_from_image(p_value);
else if (p_name == "size") {
Size2 s = p_value;
w = s.width;
h = s.height;
VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
} else
return false;
return true;
}
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "image")
r_ret = get_data();
else if (p_name == "size")
r_ret = Size2(w, h);
else
return false;
return true;
}
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
void ImageTexture::_reload_hook(const RID &p_hook) {
String path = get_path();
if (!path.is_resource_file())
return;
Ref<Image> img;
img.instance();
Error err = ImageLoader::load_image(path, img);
ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'.");
RID new_texture = VisualServer::get_singleton()->texture_2d_create(img);
VisualServer::get_singleton()->texture_replace(texture, new_texture);
_change_notify();
emit_changed();
}
void ImageTexture::create_from_image(const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image.is_null());
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
mipmaps = p_image->has_mipmaps();
if (texture.is_null()) {
texture = VisualServer::get_singleton()->texture_2d_create(p_image);
} else {
RID new_texture = VisualServer::get_singleton()->texture_2d_create(p_image);
VisualServer::get_singleton()->texture_replace(texture, new_texture);
}
_change_notify();
emit_changed();
image_stored = true;
}
Image::Format ImageTexture::get_format() const {
return format;
}
void ImageTexture::update(const Ref<Image> &p_image, bool p_immediate) {
ERR_FAIL_COND(p_image.is_null());
ERR_FAIL_COND(texture.is_null());
ERR_FAIL_COND(p_image->get_width() != w || p_image->get_height() != h);
ERR_FAIL_COND(p_image->get_format() != format);
ERR_FAIL_COND(mipmaps != p_image->has_mipmaps());
if (p_immediate) {
VisualServer::get_singleton()->texture_2d_update_immediate(texture, p_image);
} else {
VisualServer::get_singleton()->texture_2d_update(texture, p_image);
}
_change_notify();
emit_changed();
alpha_cache.unref();
image_stored = true;
}
void ImageTexture::_resource_path_changed() {
String path = get_path();
}
Ref<Image> ImageTexture::get_data() const {
if (image_stored) {
return VisualServer::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
}
int ImageTexture::get_width() const {
return w;
}
int ImageTexture::get_height() const {
return h;
}
RID ImageTexture::get_rid() const {
if (texture.is_null()) {
//we are in trouble, create something temporary
texture = VisualServer::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
}
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_data();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instance();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / w;
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(Point2(x, y));
}
return true;
}
void ImageTexture::set_size_override(const Size2 &p_size) {
Size2 s = p_size;
if (s.x != 0)
w = s.x;
if (s.y != 0)
h = s.y;
VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
}
void ImageTexture::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
ClassDB::bind_method(D_METHOD("update", "image", "immediate"), &ImageTexture::update, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
}
ImageTexture::ImageTexture() {
w = h = 0;
image_stored = false;
mipmaps = false;
format = Image::FORMAT_L8;
}
ImageTexture::~ImageTexture() {
if (texture.is_valid()) {
VisualServer::get_singleton()->free(texture);
}
}
//////////////////////////////////////////
Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit) {
uint32_t data_format = f->get_32();
uint32_t w = f->get_16();
uint32_t h = f->get_16();
uint32_t mipmaps = f->get_32();
Image::Format format = Image::Format(f->get_32());
print_line("format: " + itos(data_format) + " size " + Size2i(w, h) + " mipmaps: " + itos(mipmaps));
if (data_format == DATA_FORMAT_LOSSLESS || data_format == DATA_FORMAT_LOSSY || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
//look for a PNG or WEBP file inside
int sw = w;
int sh = h;
//mipmaps need to be read independently, they will be later combined
Vector<Ref<Image> > mipmap_images;
int total_size = 0;
bool first = true;
for (uint32_t i = 0; i < mipmaps + 1; i++) {
uint32_t size = f->get_32();
if (p_size_limit > 0 && i < (mipmaps - 1) && (sw > p_size_limit || sh > p_size_limit)) {
//can't load this due to size limit
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
f->seek(f->get_position() + size);
continue;
}
Vector<uint8_t> pv;
pv.resize(size);
{
uint8_t *wr = pv.ptrw();
f->get_buffer(wr, size);
}
Ref<Image> img;
if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
img = Image::basis_universal_unpacker(pv);
} else if (data_format == DATA_FORMAT_LOSSLESS) {
img = Image::lossless_unpacker(pv);
} else {
img = Image::lossy_unpacker(pv);
}
if (img.is_null() || img->empty()) {
ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref<Image>());
}
if (first) {
//format will actually be the format of the first image,
//as it may have changed on compression
format = img->get_format();
first = false;
} else if (img->get_format() != format) {
img->convert(format); //all needs to be the same format
}
total_size += img->get_data().size();
mipmap_images.push_back(img);
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
}
//print_line("mipmap read total: " + itos(mipmap_images.size()));
Ref<Image> image;
image.instance();
if (mipmap_images.size() == 1) {
//only one image (which will most likely be the case anyway for this format)
image = mipmap_images[0];
return image;
} else {
//rarer use case, but needs to be supported
Vector<uint8_t> img_data;
img_data.resize(total_size);
{
uint8_t *wr = img_data.ptrw();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
Vector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
const uint8_t *r = id.ptr();
copymem(&wr[ofs], r, len);
ofs += len;
}
}
image->create(w, h, true, mipmap_images[0]->get_format(), img_data);
return image;
}
} else if (data_format == DATA_FORMAT_IMAGE) {
int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);
for (uint32_t i = 0; i < mipmaps + 1; i++) {
int tw, th;
int ofs = Image::get_image_mipmap_offset_and_dimensions(w, h, format, i, tw, th);
if (p_size_limit > 0 && i < mipmaps && (p_size_limit > tw || p_size_limit > th)) {
if (ofs) {
f->seek(f->get_position() + ofs);
}
continue; //oops, size limit enforced, go to next
}
Vector<uint8_t> data;
data.resize(size - ofs);
{
uint8_t *wr = data.ptrw();
f->get_buffer(wr, data.size());
}
Ref<Image> image;
image.instance();
image->create(tw, th, mipmaps - i ? true : false, format, data);
return image;
}
}
return Ref<Image>();
}
void StreamTexture::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void StreamTexture::_requested_3d(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_3d_callback);
request_3d_callback(stex);
}
void StreamTexture::_requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_roughness_callback);
request_roughness_callback(stex, p_normal_path, p_roughness_channel);
}
void StreamTexture::_requested_normal(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
ERR_FAIL_COND(!request_normal_callback);
request_normal_callback(stex);
}
StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL;
StreamTexture::TextureFormatRoughnessRequestCallback StreamTexture::request_roughness_callback = NULL;
StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL;
Image::Format StreamTexture::get_format() const {
return format;
}
Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
alpha_cache.unref();
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
memdelete(f);
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
memdelete(f);
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
}
tw_custom = f->get_32();
th_custom = f->get_32();
uint32_t df = f->get_32(); //data format
//skip reserved
mipmap_limit = int(f->get_32());
//reserved
f->get_32();
f->get_32();
f->get_32();
#ifdef TOOLS_ENABLED
r_request_3d = request_3d_callback && df & FORMAT_BIT_DETECT_3D;
r_request_roughness = request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS;
r_request_normal = request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL;
#else
r_request_3d = false;
r_request_roughness = false;
r_request_normal = false;
#endif
if (!(df & FORMAT_BIT_STREAM)) {
p_size_limit = 0;
}
image = load_image_from_file(f, p_size_limit);
memdelete(f);
if (image.is_null() || image->empty()) {
return ERR_CANT_OPEN;
}
return OK;
}
Error StreamTexture::load(const String &p_path) {
int lw, lh, lwc, lhc;
Ref<Image> image;
image.instance();
bool request_3d;
bool request_normal;
bool request_roughness;
int mipmap_limit;
Error err = _load_data(p_path, lw, lh, lwc, lhc, image, request_3d, request_normal, request_roughness, mipmap_limit);
if (err)
return err;
if (texture.is_valid()) {
RID new_texture = VS::get_singleton()->texture_2d_create(image);
VS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = VS::get_singleton()->texture_2d_create(image);
}
if (lwc || lhc) {
VS::get_singleton()->texture_set_size_override(texture, lwc, lhc);
}
w = lwc ? lwc : lw;
h = lhc ? lhc : lh;
path_to_file = p_path;
format = image->get_format();
if (get_path() == String()) {
//temporarily set path if no path set for resource, helps find errors
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
#ifdef TOOLS_ENABLED
if (request_3d) {
//print_line("request detect 3D at " + p_path);
VS::get_singleton()->texture_set_detect_3d_callback(texture, _requested_3d, this);
} else {
//print_line("not requesting detect 3D at " + p_path);
VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL);
}
if (request_roughness) {
//print_line("request detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
} else {
//print_line("not requesting detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_roughness_callback(texture, NULL, NULL);
}
if (request_normal) {
//print_line("request detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
} else {
//print_line("not requesting detect normal at " + p_path);
VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL);
}
#endif
_change_notify();
emit_changed();
return OK;
}
String StreamTexture::get_load_path() const {
return path_to_file;
}
int StreamTexture::get_width() const {
return w;
}
int StreamTexture::get_height() const {
return h;
}
RID StreamTexture::get_rid() const {
if (!texture.is_valid()) {
texture = VS::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, p_clip_uv, p_texture_filter, p_texture_repeat);
}
bool StreamTexture::has_alpha() const {
return false;
}
Ref<Image> StreamTexture::get_data() const {
if (texture.is_valid()) {
return VS::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
}
bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_data();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
decom->decompress();
img = decom;
}
alpha_cache.instance();
alpha_cache->create_from_image_alpha(img);
}
}
if (alpha_cache.is_valid()) {
int aw = int(alpha_cache->get_size().width);
int ah = int(alpha_cache->get_size().height);
if (aw == 0 || ah == 0) {
return true;
}
int x = p_x * aw / w;
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(Point2(x, y));
}
return true;
}
void StreamTexture::reload_from_file() {
String path = get_path();
if (!path.is_resource_file())
return;
path = ResourceLoader::path_remap(path); //remap for translation
path = ResourceLoader::import_remap(path); //remap for import
if (!path.is_resource_file())
return;
load(path);
}
void StreamTexture::_validate_property(PropertyInfo &property) const {
}
void StreamTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
}
StreamTexture::StreamTexture() {
format = Image::FORMAT_MAX;
w = 0;
h = 0;
}
StreamTexture::~StreamTexture() {
if (texture.is_valid()) {
VS::get_singleton()->free(texture);
}
}
RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
Ref<StreamTexture> st;
st.instance();
Error err = st->load(p_path);
if (r_error)
*r_error = err;
if (err != OK)
return RES();
return st;
}
void ResourceFormatLoaderStreamTexture::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("stex");
}
bool ResourceFormatLoaderStreamTexture::handles_type(const String &p_type) const {
return p_type == "StreamTexture";
}
String ResourceFormatLoaderStreamTexture::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "stex")
return "StreamTexture";
return "";
}
//////////////////////////////////////////
int AtlasTexture::get_width() const {
if (region.size.width == 0) {
if (atlas.is_valid())
return atlas->get_width();
return 1;
} else {
return region.size.width + margin.size.width;
}
}
int AtlasTexture::get_height() const {
if (region.size.height == 0) {
if (atlas.is_valid())
return atlas->get_height();
return 1;
} else {
return region.size.height + margin.size.height;
}
}
RID AtlasTexture::get_rid() const {
if (atlas.is_valid())
return atlas->get_rid();
return RID();
}
bool AtlasTexture::has_alpha() const {
if (atlas.is_valid())
return atlas->has_alpha();
return false;
}
void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {
ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas)
return;
atlas = p_atlas;
emit_changed();
_change_notify("atlas");
}
Ref<Texture2D> AtlasTexture::get_atlas() const {
return atlas;
}
void AtlasTexture::set_region(const Rect2 &p_region) {
if (region == p_region)
return;
region = p_region;
emit_changed();
_change_notify("region");
}
Rect2 AtlasTexture::get_region() const {
return region;
}
void AtlasTexture::set_margin(const Rect2 &p_margin) {
if (margin == p_margin)
return;
margin = p_margin;
emit_changed();
_change_notify("margin");
}
Rect2 AtlasTexture::get_margin() const {
return margin;
}
void AtlasTexture::set_filter_clip(const bool p_enable) {
filter_clip = p_enable;
emit_changed();
_change_notify("filter_clip");
}
bool AtlasTexture::has_filter_clip() const {
return filter_clip;
}
void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
ClassDB::bind_method(D_METHOD("get_atlas"), &AtlasTexture::get_atlas);
ClassDB::bind_method(D_METHOD("set_region", "region"), &AtlasTexture::set_region);
ClassDB::bind_method(D_METHOD("get_region"), &AtlasTexture::get_region);
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if (!atlas.is_valid())
return;
Rect2 rc = region;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if (!atlas.is_valid())
return;
Rect2 rc = region;
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
if (rc.size.height == 0) {
rc.size.height = atlas->get_height();
}
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
if (!atlas.is_valid())
return;
Rect2 dr;
Rect2 src_c;
get_rect_region(p_rect, p_src_rect, dr, src_c);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, specular_rid, p_specular_color_shininess, filter_clip, p_texture_filter, p_texture_repeat);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
if (!atlas.is_valid())
return false;
Rect2 rc = region;
Rect2 src = p_src_rect;
if (src.size == Size2()) {
src.size = rc.size;
}
Vector2 scale = p_rect.size / src.size;
src.position += (rc.position - margin.position);
Rect2 src_c = rc.clip(src);
if (src_c.size == Size2())
return false;
Vector2 ofs = (src_c.position - src.position);
if (scale.x < 0) {
float mx = (margin.size.width - margin.position.x);
mx -= margin.position.x;
ofs.x = -(ofs.x + mx);
}
if (scale.y < 0) {
float my = margin.size.height - margin.position.y;
my -= margin.position.y;
ofs.y = -(ofs.y + my);
}
Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
r_rect = dr;
r_src_rect = src_c;
return true;
}
bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!atlas.is_valid())
return true;
int x = p_x + region.position.x - margin.position.x;
int y = p_y + region.position.y - margin.position.y;
// margin edge may outside of atlas
if (x < 0 || x >= atlas->get_width()) return false;
if (y < 0 || y >= atlas->get_height()) return false;
return atlas->is_pixel_opaque(x, y);
}
AtlasTexture::AtlasTexture() {
filter_clip = false;
}
/////////////////////////////////////////
int MeshTexture::get_width() const {
return size.width;
}
int MeshTexture::get_height() const {
return size.height;
}
RID MeshTexture::get_rid() const {
return RID();
}
bool MeshTexture::has_alpha() const {
return false;
}
void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
}
Ref<Mesh> MeshTexture::get_mesh() const {
return mesh;
}
void MeshTexture::set_image_size(const Size2 &p_size) {
size = p_size;
}
Size2 MeshTexture::get_image_size() const {
return size;
}
void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {
base_texture = p_texture;
}
Ref<Texture2D> MeshTexture::get_base_texture() const {
return base_texture;
}
void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
xform.set_origin(p_pos);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
Vector2 origin = p_rect.position;
if (p_rect.size.x < 0) {
origin.x += size.x;
}
if (p_rect.size.y < 0) {
origin.y += size.y;
}
xform.set_origin(origin);
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
Transform2D xform;
Vector2 origin = p_rect.position;
if (p_rect.size.x < 0) {
origin.x += size.x;
}
if (p_rect.size.y < 0) {
origin.y += size.y;
}
xform.set_origin(origin);
xform.set_scale(p_rect.size / size);
if (p_transpose) {
SWAP(xform.elements[0][1], xform.elements[1][0]);
SWAP(xform.elements[0][0], xform.elements[1][1]);
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
RID specular_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid, specular_rid, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
return true;
}
bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
void MeshTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
}
MeshTexture::MeshTexture() {
}
//////////////////////////////////////////
int LargeTexture::get_width() const {
return size.width;
}
int LargeTexture::get_height() const {
return size.height;
}
RID LargeTexture::get_rid() const {
return RID();
}
bool LargeTexture::has_alpha() const {
for (int i = 0; i < pieces.size(); i++) {
if (pieces[i].texture->has_alpha())
return true;
}
return false;
}
int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Piece p;
p.offset = p_offset;
p.texture = p_texture;
pieces.push_back(p);
return pieces.size() - 1;
}
void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].offset = p_offset;
};
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_COND(p_texture.is_null());
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};
void LargeTexture::set_size(const Size2 &p_size) {
size = p_size;
}
void LargeTexture::clear() {
pieces.clear();
size = Size2i();
}
Array LargeTexture::_get_data() const {
Array arr;
for (int i = 0; i < pieces.size(); i++) {
arr.push_back(pieces[i].offset);
arr.push_back(pieces[i].texture);
}
arr.push_back(Size2(size));
return arr;
}
void LargeTexture::_set_data(const Array &p_array) {
ERR_FAIL_COND(p_array.size() < 1);
ERR_FAIL_COND(!(p_array.size() & 1));
clear();
for (int i = 0; i < p_array.size() - 1; i += 2) {
add_piece(p_array[i], p_array[i + 1]);
}
size = Size2(p_array[p_array.size() - 1]);
}
int LargeTexture::get_piece_count() const {
return pieces.size();
}
Vector2 LargeTexture::get_piece_offset(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2());
return pieces[p_idx].offset;
}
Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture2D>());
return pieces[p_idx].texture;
}
Ref<Image> LargeTexture::to_image() const {
Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
for (int i = 0; i < pieces.size(); i++) {
Ref<Image> src_img = pieces[i].texture->get_data();
img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
}
return img;
}
void LargeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture"), &LargeTexture::add_piece);
ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset);
ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture"), &LargeTexture::set_piece_texture);
ClassDB::bind_method(D_METHOD("set_size", "size"), &LargeTexture::set_size);
ClassDB::bind_method(D_METHOD("clear"), &LargeTexture::clear);
ClassDB::bind_method(D_METHOD("get_piece_count"), &LargeTexture::get_piece_count);
ClassDB::bind_method(D_METHOD("get_piece_offset", "idx"), &LargeTexture::get_piece_offset);
ClassDB::bind_method(D_METHOD("get_piece_texture", "idx"), &LargeTexture::get_piece_texture);
ClassDB::bind_method(D_METHOD("_set_data", "data"), &LargeTexture::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &LargeTexture::_get_data);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
}
void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0)
return;
Size2 scale = p_rect.size / size;
for (int i = 0; i < pieces.size(); i++) {
// TODO
pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat);
}
}
void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, VS::CanvasItemTextureFilter p_texture_filter, VS::CanvasItemTextureRepeat p_texture_repeat, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0)
return;
Size2 scale = p_rect.size / p_src_rect.size;
for (int i = 0; i < pieces.size(); i++) {
// TODO
Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
if (!p_src_rect.intersects(rect))
continue;
Rect2 local = p_src_rect.clip(rect);
Rect2 target = local;
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
local.position -= rect.position;
pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, p_texture_filter, p_texture_repeat, false);
}
}
bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
if (!pieces[i].texture.is_valid())
continue;
Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
if (rect.has_point(Point2(p_x, p_y))) {
return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y);
}
}
return true;
}
LargeTexture::LargeTexture() {
}
///////////////////
void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve);
ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
}
void CurveTexture::set_width(int p_width) {
ERR_FAIL_COND(p_width < 32 || p_width > 4096);
_width = p_width;
_update();
}
int CurveTexture::get_width() const {
return _width;
}
void CurveTexture::ensure_default_setup(float p_min, float p_max) {
if (_curve.is_null()) {
Ref<Curve> curve = Ref<Curve>(memnew(Curve));
curve->add_point(Vector2(0, 1));
curve->add_point(Vector2(1, 1));
curve->set_min_value(p_min);
curve->set_max_value(p_max);
set_curve(curve);
// Min and max is 0..1 by default
}
}
void CurveTexture::set_curve(Ref<Curve> p_curve) {
if (_curve != p_curve) {
if (_curve.is_valid()) {
_curve->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_update");
}
_curve = p_curve;
if (_curve.is_valid()) {
_curve->connect_compat(CoreStringNames::get_singleton()->changed, this, "_update");
}
_update();
}
}
void CurveTexture::_update() {
Vector<uint8_t> data;
data.resize(_width * sizeof(float));
// The array is locked in that scope
{
uint8_t *wd8 = data.ptrw();
float *wd = (float *)wd8;
if (_curve.is_valid()) {
Curve &curve = **_curve;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
wd[i] = curve.interpolate_baked(t);
}
} else {
for (int i = 0; i < _width; ++i) {
wd[i] = 0;
}
}
}
Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
if (_texture.is_valid()) {
RID new_texture = VS::get_singleton()->texture_2d_create(image);
VS::get_singleton()->texture_replace(_texture, new_texture);
} else {
_texture = VS::get_singleton()->texture_2d_create(image);
}
emit_changed();
}
Ref<Curve> CurveTexture::get_curve() const {
return _curve;
}
RID CurveTexture::get_rid() const {
if (!_texture.is_valid()) {
_texture = VS::get_singleton()->texture_2d_placeholder_create();
}
return _texture;
}
CurveTexture::CurveTexture() {
_width = 2048;
}
CurveTexture::~CurveTexture() {
if (_texture.is_valid()) {
VS::get_singleton()->free(_texture);
}
}
//////////////////
//setter and getter names for property serialization
#define COLOR_RAMP_GET_OFFSETS "get_offsets"
#define COLOR_RAMP_GET_COLORS "get_colors"
#define COLOR_RAMP_SET_OFFSETS "set_offsets"
#define COLOR_RAMP_SET_COLORS "set_colors"
GradientTexture::GradientTexture() {
update_pending = false;
width = 2048;
_queue_update();
}
GradientTexture::~GradientTexture() {
if (texture.is_valid()) {
VS::get_singleton()->free(texture);
}
}
void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture::set_gradient);
ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
}
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
if (p_gradient == gradient)
return;
if (gradient.is_valid()) {
gradient->disconnect_compat(CoreStringNames::get_singleton()->changed, this, "_update");
}
gradient = p_gradient;
if (gradient.is_valid()) {
gradient->connect_compat(CoreStringNames::get_singleton()->changed, this, "_update");
}
_update();
emit_changed();
}
Ref<Gradient> GradientTexture::get_gradient() const {
return gradient;
}
void GradientTexture::_queue_update() {
if (update_pending)
return;
update_pending = true;
call_deferred("_update");
}
void GradientTexture::_update() {
update_pending = false;
if (gradient.is_null())
return;
Vector<uint8_t> data;
data.resize(width * 4);
{
uint8_t *wd8 = data.ptrw();
Gradient &g = **gradient;
for (int i = 0; i < width; i++) {
float ofs = float(i) / (width - 1);
Color color = g.get_color_at_offset(ofs);
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255));
}
}
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
if (texture.is_valid()) {
RID new_texture = VS::get_singleton()->texture_2d_create(image);
VS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = VS::get_singleton()->texture_2d_create(image);
}
emit_changed();
}
void GradientTexture::set_width(int p_width) {
width = p_width;
_queue_update();
}
int GradientTexture::get_width() const {
return width;
}
Ref<Image> GradientTexture::get_data() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
return VisualServer::get_singleton()->texture_2d_get(texture);
}
//////////////////////////////////////
void ProxyTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base", "get_base");
}
void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
base = p_texture;
if (base.is_valid()) {
if (proxy_ph.is_valid()) {
VS::get_singleton()->texture_proxy_update(proxy, base->get_rid());
VS::get_singleton()->free(proxy_ph);
proxy_ph = RID();
} else if (proxy.is_valid()) {
VS::get_singleton()->texture_proxy_update(proxy, base->get_rid());
} else {
proxy = VS::get_singleton()->texture_proxy_create(base->get_rid());
}
}
}
Ref<Texture2D> ProxyTexture::get_base() const {
return base;
}
int ProxyTexture::get_width() const {
if (base.is_valid())
return base->get_width();
return 1;
}
int ProxyTexture::get_height() const {
if (base.is_valid())
return base->get_height();
return 1;
}
RID ProxyTexture::get_rid() const {
if (proxy.is_null()) {
proxy_ph = VS::get_singleton()->texture_2d_placeholder_create();
proxy = VS::get_singleton()->texture_proxy_create(proxy_ph);
}
return proxy;
}
bool ProxyTexture::has_alpha() const {
if (base.is_valid())
return base->has_alpha();
return false;
}
ProxyTexture::ProxyTexture() {
//proxy = VS::get_singleton()->texture_create();
}
ProxyTexture::~ProxyTexture() {
if (proxy_ph.is_valid()) {
VS::get_singleton()->free(proxy_ph);
}
if (proxy.is_valid()) {
VS::get_singleton()->free(proxy);
}
}
//////////////////////////////////////////////
void AnimatedTexture::_update_proxy() {
RWLockRead r(rw_lock);
float delta;
if (prev_ticks == 0) {
delta = 0;
prev_ticks = OS::get_singleton()->get_ticks_usec();
} else {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
delta = float(double(ticks - prev_ticks) / 1000000.0);
prev_ticks = ticks;
}
time += delta;
float limit;
if (fps == 0) {
limit = 0;
} else {
limit = 1.0 / fps;
}
int iter_max = frame_count;
while (iter_max) {
float frame_limit = limit + frames[current_frame].delay_sec;
if (time > frame_limit) {
current_frame++;
if (current_frame >= frame_count) {
current_frame = 0;
}
time -= frame_limit;
} else {
break;
}
iter_max--;
}
if (frames[current_frame].texture.is_valid()) {
VisualServer::get_singleton()->texture_proxy_update(proxy, frames[current_frame].texture->get_rid());
}
}
void AnimatedTexture::set_frames(int p_frames) {
ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
RWLockWrite r(rw_lock);
frame_count = p_frames;
}
int AnimatedTexture::get_frames() const {
return frame_count;
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite w(rw_lock);
frames[p_frame].texture = p_texture;
}
Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>());
RWLockRead r(rw_lock);
return frames[p_frame].texture;
}
void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockRead r(rw_lock);
frames[p_frame].delay_sec = p_delay_sec;
}
float AnimatedTexture::get_frame_delay(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
RWLockRead r(rw_lock);
return frames[p_frame].delay_sec;
}
void AnimatedTexture::set_fps(float p_fps) {
ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000);
fps = p_fps;
}
float AnimatedTexture::get_fps() const {
return fps;
}
int AnimatedTexture::get_width() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
}
return frames[current_frame].texture->get_width();
}
int AnimatedTexture::get_height() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
}
return frames[current_frame].texture->get_height();
}
RID AnimatedTexture::get_rid() const {
return proxy;
}
bool AnimatedTexture::has_alpha() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return false;
}
return frames[current_frame].texture->has_alpha();
}
Ref<Image> AnimatedTexture::get_data() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return Ref<Image>();
}
return frames[current_frame].texture->get_data();
}
bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
RWLockRead r(rw_lock);
if (frames[current_frame].texture.is_valid()) {
return frames[current_frame].texture->is_pixel_opaque(p_x, p_y);
}
return true;
}
void AnimatedTexture::_validate_property(PropertyInfo &property) const {
String prop = property.name;
if (prop.begins_with("frame_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= frame_count) {
property.usage = 0;
}
}
}
void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay);
ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
ClassDB::bind_method(D_METHOD("_update_proxy"), &AnimatedTexture::_update_proxy);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
BIND_CONSTANT(MAX_FRAMES);
}
AnimatedTexture::AnimatedTexture() {
//proxy = VS::get_singleton()->texture_create();
proxy_ph = VS::get_singleton()->texture_2d_placeholder_create();
proxy = VS::get_singleton()->texture_proxy_create(proxy_ph);
VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
time = 0;
frame_count = 1;
fps = 4;
prev_ticks = 0;
current_frame = 0;
VisualServer::get_singleton()->connect_compat("frame_pre_draw", this, "_update_proxy");
#ifndef NO_THREADS
rw_lock = RWLock::create();
#else
rw_lock = NULL;
#endif
}
AnimatedTexture::~AnimatedTexture() {
VS::get_singleton()->free(proxy);
VS::get_singleton()->free(proxy_ph);
if (rw_lock) {
memdelete(rw_lock);
}
}
///////////////////////////////
Image::Format TextureLayered::get_format() const {
return format;
}
uint32_t TextureLayered::get_width() const {
return width;
}
uint32_t TextureLayered::get_height() const {
return height;
}
uint32_t TextureLayered::get_layers() const {
return layers;
}
Error TextureLayered::_create_from_images(const Array &p_images) {
Vector<Ref<Image> > images;
for (int i = 0; i < p_images.size(); i++) {
Ref<Image> img = p_images[i];
ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER);
images.push_back(img);
}
return create_from_images(images);
}
Array TextureLayered::_get_images() const {
Array images;
for (int i = 0; i < layers; i++) {
images.push_back(get_layer_data(i));
}
return images;
}
Error TextureLayered::create_from_images(Vector<Ref<Image> > p_images) {
int new_layers = p_images.size();
ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER);
if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP) {
ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER,
"Cubemaps require exactly 6 layers");
} else if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {
ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER,
"Cubemap array layers must be a multiple of 6");
}
ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->empty(), ERR_INVALID_PARAMETER);
Image::Format new_format = p_images[0]->get_format();
int new_width = p_images[0]->get_width();
int new_height = p_images[0]->get_height();
bool new_mipmaps = p_images[0]->has_mipmaps();
for (int i = 1; i < p_images.size(); i++) {
ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER,
"All images must share the same format");
ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER,
"All images must share the same dimensions");
ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER,
"All images must share the usage of mipmaps");
}
if (texture.is_valid()) {
RID new_texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type);
ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE);
VS::get_singleton()->texture_replace(texture, new_texture);
} else {
texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type);
ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE);
}
format = new_format;
width = new_width;
height = new_height;
layers = new_layers;
mipmaps = new_mipmaps;
return OK;
}
void TextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) {
ERR_FAIL_COND(texture.is_valid());
ERR_FAIL_COND(p_image.is_null());
ERR_FAIL_COND(p_image->get_format() != format);
ERR_FAIL_COND(p_image->get_width() != width || p_image->get_height() != height);
ERR_FAIL_INDEX(p_layer, layers);
ERR_FAIL_COND(p_image->has_mipmaps() != mipmaps);
VS::get_singleton()->texture_2d_update(texture, p_image, p_layer);
}
Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, layers, Ref<Image>());
return VS::get_singleton()->texture_2d_layer_get(texture, p_layer);
}
RID TextureLayered::get_rid() const {
if (texture.is_null()) {
texture = VS::get_singleton()->texture_2d_layered_placeholder_create();
}
return texture;
}
void TextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VS::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void TextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers);
ClassDB::bind_method(D_METHOD("create_from_images", "images"), &TextureLayered::_create_from_images);
ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &TextureLayered::update_layer);
ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
ClassDB::bind_method(D_METHOD("_get_images"), &TextureLayered::_get_images);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
}
TextureLayered::TextureLayered(VisualServer::TextureLayeredType p_layered_type) {
layered_type = p_layered_type;
format = Image::FORMAT_MAX;
width = 0;
height = 0;
layers = 0;
}
TextureLayered::~TextureLayered() {
if (texture.is_valid()) {
VS::get_singleton()->free(texture);
}
}
RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
Ref<TextureLayered> lt;
if (p_path.ends_with("cube")) {
Ref<Cubemap> cube;
cube.instance();
lt = cube;
} else if (p_path.ends_with("cubearr")) {
Ref<CubemapArray> cubearr;
cubearr.instance();
lt = cubearr;
} else if (p_path.ends_with("tex2darr")) {
Ref<Texture2DArray> t2darr;
t2darr.instance();
lt = t2darr;
} else {
ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension.");
}
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'.");
char header[5] = { 0, 0, 0, 0, 0 };
f->get_buffer((uint8_t *)header, 4);
if (String(header) != "GDLT") {
f->close();
memdelete(f);
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
// FIXME: It's bogus that we fail in both branches. Seen while rebasing
// vulkan branch on master branch.
ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture.");
} else {
f->close();
memdelete(f);
ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'.");
}
int tw = f->get_32();
int th = f->get_32();
int td = f->get_32();
bool use_mipmaps = f->get_32() != 0; //texture flags (deprecated)
Image::Format format = Image::Format(f->get_32());
uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
Vector<Ref<Image> > images;
for (int layer = 0; layer < td; layer++) {
Ref<Image> image;
image.instance();
if (compression == COMPRESSION_LOSSLESS) {
//look for a PNG file inside
int mipmaps = f->get_32();
Vector<Ref<Image> > mipmap_images;
for (int i = 0; i < mipmaps; i++) {
uint32_t size = f->get_32();
Vector<uint8_t> pv;
pv.resize(size);
{
uint8_t *w = pv.ptrw();
f->get_buffer(w, size);
}
Ref<Image> img = Image::lossless_unpacker(pv);
if (img.is_null() || img->empty() || format != img->get_format()) {
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
f->close();
memdelete(f);
ERR_FAIL_V(RES());
}
mipmap_images.push_back(img);
}
if (mipmap_images.size() == 1) {
image = mipmap_images[0];
} else {
int total_size = Image::get_image_data_size(tw, th, format, true);
Vector<uint8_t> img_data;
img_data.resize(total_size);
{
uint8_t *w = img_data.ptrw();
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
Vector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
const uint8_t *r = id.ptr();
copymem(&w[ofs], r, len);
ofs += len;
}
}
image->create(tw, th, true, format, img_data);
if (image->empty()) {
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
f->close();
memdelete(f);
ERR_FAIL_V(RES());
}
}
} else {
//look for regular format
int total_size = Image::get_image_data_size(tw, th, format, use_mipmaps);
Vector<uint8_t> img_data;
img_data.resize(total_size);
{
uint8_t *w = img_data.ptrw();
int bytes = f->get_buffer(w, total_size);
if (bytes != total_size) {
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
f->close();
memdelete(f);
ERR_FAIL_V(RES());
}
}
image->create(tw, th, use_mipmaps, format, img_data);
}
images.push_back(image);
}
Error err = lt->create_from_images(images);
if (err != OK) {
*r_error = err;
return RES();
} else {
if (r_error)
*r_error = OK;
}
return lt;
}
void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("cube");
p_extensions->push_back("cubearr");
p_extensions->push_back("tex2darr");
}
bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const {
return p_type == "Texture2DArray" || p_type == "Cubemap" || p_type == "CubemapArray";
}
String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "cube")
return "Cubemap";
if (p_path.get_extension().to_lower() == "cubearr")
return "CubemapArray";
if (p_path.get_extension().to_lower() == "tex2darr")
return "Texture2DArray";
return "";
}
///////////////////////////////
void CameraTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
}
int CameraTexture::get_width() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_base_width();
} else {
return 0;
}
}
int CameraTexture::get_height() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_base_height();
} else {
return 0;
}
}
bool CameraTexture::has_alpha() const {
return false;
}
RID CameraTexture::get_rid() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->get_texture(which_feed);
} else {
return RID();
}
}
void CameraTexture::set_flags(uint32_t p_flags) {
// not supported
}
uint32_t CameraTexture::get_flags() const {
// not supported
return 0;
}
Ref<Image> CameraTexture::get_data() const {
// not (yet) supported
return Ref<Image>();
}
void CameraTexture::set_camera_feed_id(int p_new_id) {
camera_feed_id = p_new_id;
_change_notify();
}
int CameraTexture::get_camera_feed_id() const {
return camera_feed_id;
}
void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
which_feed = p_which;
_change_notify();
}
CameraServer::FeedImage CameraTexture::get_which_feed() const {
return which_feed;
}
void CameraTexture::set_camera_active(bool p_active) {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
feed->set_active(p_active);
_change_notify();
}
}
bool CameraTexture::get_camera_active() const {
Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
if (feed.is_valid()) {
return feed->is_active();
} else {
return false;
}
}
CameraTexture::CameraTexture() {
camera_feed_id = 0;
which_feed = CameraServer::FEED_RGBA_IMAGE;
}
CameraTexture::~CameraTexture() {
// nothing to do here yet
}