godot/platform
Fabio Alessandrelli a46a643f90 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd97768)
2017-01-04 00:46:32 +01:00
..
android Update/fix Android build 2016-11-15 08:44:53 +01:00
bb10 scons: Reorder options for clarity 2016-11-03 08:41:10 +01:00
haiku style: Fix PEP8 blank lines issues in Python files 2016-11-02 22:29:36 +01:00
iphone scons: Reorder options for clarity 2016-11-03 08:41:10 +01:00
javascript Emit asm.js code into a dedicated file for asm.js export 2016-12-04 02:52:14 +01:00
osx style: Fix PEP8 blank lines issues in Python files 2016-11-02 22:29:36 +01:00
server png: Allow building shared freetype with bundled libpng 2016-11-19 14:09:12 +01:00
windows Use an instance variable for ip_type in raw sockets 2017-01-04 00:46:32 +01:00
winrt style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
x11 png: Allow building shared freetype with bundled libpng 2016-11-19 14:09:12 +01:00