godot/scene
Francois Belair a4a2ab3ee0 Add cache to color picker for presets
This prevents loading from the project metadata more than once,
significantly saving performance with nodes that have color pickers.
2021-07-07 18:06:31 -04:00
..
2d Enable Camera2D smoothing on limit change 2021-07-06 11:10:35 +02:00
3d Merge pull request #49835 from nekomatata/soft-body-disable-physics-3.x 2021-07-01 10:01:33 +02:00
animation Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Add cache to color picker for presets 2021-07-07 18:06:31 -04:00
main Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
resources Allow a top and bottom radius equal to 0 in CylinderMesh 2021-06-29 14:02:22 +02:00
register_scene_types.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00