godot/drivers/gles3
Rémi Verschelde a58523407f
Merge pull request #47102 from lawnjelly/large_fvf_revamp
Batching - separate single item from large fvf logic
2021-03-23 22:24:36 +01:00
..
shaders Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
rasterizer_canvas_base_gles3.cpp Renaming rendering/2d project settings. 2021-03-01 11:38:46 +00:00
rasterizer_canvas_base_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp Batching - separate single item from large fvf logic 2021-03-17 15:38:21 +00:00
rasterizer_canvas_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles3.cpp Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
rasterizer_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles3.cpp Merge pull request #47160 from puchik/shadow-filter-resolution 2021-03-23 09:45:14 +01:00
rasterizer_scene_gles3.h Various light culling fixes 2021-03-08 15:10:55 +01:00
rasterizer_storage_gles3.cpp Merge pull request #47160 from puchik/shadow-filter-resolution 2021-03-23 09:45:14 +01:00
rasterizer_storage_gles3.h Take resolution into account when setting the max shadow cubemap size 2021-03-22 23:11:38 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp Batching - use FINAL_MODULATE_ALIAS in shaders 2021-03-11 17:07:19 +00:00
shader_compiler_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00