godot/platform/osx/godot_main_osx.mm
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

97 lines
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/*************************************************************************/
/* godot_main_osx.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main/main.h"
#include "os_osx.h"
#include <string.h>
#include <unistd.h>
int main(int argc, char **argv) {
int first_arg = 1;
const char *dbg_arg = "-NSDocumentRevisionsDebugMode";
printf("arguments\n");
for (int i = 0; i < argc; i++) {
if (strcmp(dbg_arg, argv[i]) == 0)
first_arg = i + 2;
printf("%i: %s\n", i, argv[i]);
};
if (argc >= 1 && argv[0][0] == '/') {
//potentially launched from finder
int len = strlen(argv[0]);
while (len--) {
if (argv[0][len] == '/') break;
}
if (len >= 0) {
char *path = (char *)malloc(len + 1);
memcpy(path, argv[0], len);
path[len] = 0;
char *pathinfo = (char *)malloc(strlen(path) + strlen("/../Info.plist") + 1);
//in real code you would check for errors in malloc here
strcpy(pathinfo, path);
strcat(pathinfo, "/../Info.plist");
FILE *f = fopen(pathinfo, "rb");
if (f) {
//running from app bundle, as Info.plist was found
fclose(f);
chdir(path);
chdir("../Resources"); //data.pck, or just the files are here
}
free(path);
free(pathinfo);
}
}
#ifdef DEBUG_ENABLED
// lets report the path we made current after all that
char cwd[4096];
getcwd(cwd, 4096);
printf("Current path: %s\n", cwd);
#endif
OS_OSX os;
Error err = Main::setup(argv[0], argc - first_arg, &argv[first_arg]);
if (err != OK)
return 255;
if (Main::start())
os.run(); // it is actually the OS that decides how to run
Main::cleanup();
return 0;
};