godot/platform
Fabio Alessandrelli a618535628 [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 14:28:20 +02:00
..
android Merge pull request #41385 from m4gr3d/fix_splash_loading_master 2020-09-28 20:45:53 +02:00
iphone iOS: Fix multiple issues with PVRTC import, disable ETC1 2020-09-23 11:22:51 +02:00
javascript [HTML5] Run Audio process in thread when available 2020-10-02 14:28:20 +02:00
linuxbsd X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found 2020-09-18 11:55:12 +02:00
osx Merge pull request #42381 from timothyqiu/osx-hidden 2020-09-29 11:49:03 +02:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
uwp Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
windows Add all headers to VS Project 2020-09-27 18:03:51 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00