godot/editor/plugins
Hugo Locurcio a636631e33 Don't focus the selection after using Align Transform With View
It made minor adjustments difficult as the camera moved every time
Align Transform With View was used.

This closes #36738.
2020-04-29 15:39:33 +02:00
..
abstract_polygon_2d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improvements 2020-04-29 09:37:53 +02:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_state_machine_editor.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap_editor_plugin.h GIProbes working. 2020-02-11 12:03:20 +01:00
camera_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
canvas_item_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
canvas_item_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_3d_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
collision_polygon_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_shape_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
cpu_particles_2d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_3d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
cpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
curve_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
curve_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
debugger_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_preview_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
gi_probe_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gi_probe_editor_plugin.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
gpu_particles_2d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
gpu_particles_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_3d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
gpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gradient_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
item_list_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
light_occluder_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Merge pull request #37509 from wazzy47/issue_36228 2020-04-10 12:08:51 +02:00
material_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_instance_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_instance_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
multimesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_polygon_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_polygon_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_3d_editor_plugin.cpp Don't focus the selection after using Align Transform With View 2020-04-29 15:39:33 +02:00
node_3d_editor_plugin.h Update Joint gizmos automatically 2020-04-21 21:51:33 +02:00
path_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_3d_editor_plugin.cpp Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
path_3d_editor_plugin.h Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
physical_bone_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physical_bone_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
polygon_2d_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
root_motion_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
script_editor_plugin.cpp Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix 2020-04-29 09:06:00 +02:00
script_editor_plugin.h Remove Request Docs button in the script editor due to various issues 2020-04-02 14:07:03 +02:00
script_text_editor.cpp Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor 2020-04-20 17:13:06 +02:00
script_text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_file_editor_plugin.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
shader_file_editor_plugin.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
skeleton_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_3d_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
sprite_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_frames_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_frames_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
style_box_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
style_box_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
text_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
texture_editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_region_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
texture_region_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
theme_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
tile_map_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_set_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
tile_set_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
version_control_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
visual_shader_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00