godot/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

63 lines
1.3 KiB
C++

#ifndef B3_FILL_CL_H
#define B3_FILL_CL_H
#include "b3OpenCLArray.h"
#include "Bullet3Common/b3Scalar.h"
#include "Bullet3Common/shared/b3Int2.h"
#include "Bullet3Common/shared/b3Int4.h"
class b3FillCL
{
cl_command_queue m_commandQueue;
cl_kernel m_fillKernelInt2;
cl_kernel m_fillIntKernel;
cl_kernel m_fillUnsignedIntKernel;
cl_kernel m_fillFloatKernel;
public:
struct b3ConstData
{
union
{
b3Int4 m_data;
b3UnsignedInt4 m_UnsignedData;
};
int m_offset;
int m_n;
int m_padding[2];
};
protected:
public:
b3FillCL(cl_context ctx, cl_device_id device, cl_command_queue queue);
virtual ~b3FillCL();
void execute(b3OpenCLArray<unsigned int>& src, const unsigned int value, int n, int offset = 0);
void execute(b3OpenCLArray<int>& src, const int value, int n, int offset = 0);
void execute(b3OpenCLArray<float>& src, const float value, int n, int offset = 0);
void execute(b3OpenCLArray<b3Int2>& src, const b3Int2& value, int n, int offset = 0);
void executeHost(b3AlignedObjectArray<b3Int2> &src, const b3Int2 &value, int n, int offset);
void executeHost(b3AlignedObjectArray<int> &src, const int value, int n, int offset);
// void execute(b3OpenCLArray<b3Int4>& src, const b3Int4& value, int n, int offset = 0);
};
#endif //B3_FILL_CL_H