1057 lines
27 KiB
C++
1057 lines
27 KiB
C++
/*************************************************************************/
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/* editor_scene_importer_fbxconv.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_scene_importer_fbxconv.h"
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#include "editor/editor_settings.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/animation/animation_player.h"
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String EditorSceneImporterFBXConv::_id(const String &p_id) const {
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return p_id.replace(":", "_").replace("/", "_");
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}
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uint32_t EditorSceneImporterFBXConv::get_import_flags() const {
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return IMPORT_SCENE | IMPORT_ANIMATION;
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}
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void EditorSceneImporterFBXConv::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("fbx");
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r_extensions->push_back("g3dj");
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}
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Color EditorSceneImporterFBXConv::_get_color(const Array &a) {
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if (a.size() < 3)
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return Color();
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Color c;
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c.r = a[0];
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c.g = a[1];
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c.b = a[2];
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if (a.size() >= 4)
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c.a = a[3];
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return c;
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}
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Transform EditorSceneImporterFBXConv::_get_transform_mixed(const Dictionary &d, const Dictionary &dbase) {
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Array translation;
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if (d.has("translation"))
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translation = d["translation"];
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else if (dbase.has("translation"))
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translation = dbase["translation"];
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Array rotation;
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if (d.has("rotation"))
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rotation = d["rotation"];
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else if (dbase.has("rotation"))
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rotation = dbase["rotation"];
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Array scale;
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if (d.has("scale"))
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scale = d["scale"];
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else if (dbase.has("scale"))
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scale = dbase["scale"];
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Transform t;
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if (translation.size()) {
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Array tr = translation;
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if (tr.size() >= 3) {
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t.origin.x = tr[0];
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t.origin.y = tr[1];
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t.origin.z = tr[2];
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}
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}
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if (rotation.size()) {
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Array r = rotation;
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if (r.size() >= 4) {
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Quat q;
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q.x = r[0];
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q.y = r[1];
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q.z = r[2];
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q.w = r[3];
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t.basis = Matrix3(q);
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}
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}
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if (scale.size()) {
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Array sc = scale;
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if (sc.size() >= 3) {
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Vector3 s;
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s.x = sc[0];
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s.y = sc[1];
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s.z = sc[2];
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t.basis.scale(s);
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}
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}
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return t;
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}
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Transform EditorSceneImporterFBXConv::_get_transform(const Dictionary &d) {
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Transform t;
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if (d.has("translation")) {
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Array tr = d["translation"];
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if (tr.size() >= 3) {
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t.origin.x = tr[0];
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t.origin.y = tr[1];
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t.origin.z = tr[2];
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}
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}
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if (d.has("rotation")) {
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Array r = d["rotation"];
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if (r.size() >= 4) {
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Quat q;
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q.x = r[0];
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q.y = r[1];
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q.z = r[2];
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q.w = r[3];
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t.basis = Matrix3(q);
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}
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}
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if (d.has("scale")) {
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Array sc = d["scale"];
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if (sc.size() >= 3) {
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Vector3 s;
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s.x = sc[0];
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s.y = sc[1];
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s.z = sc[2];
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t.basis.scale(s);
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}
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}
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return t;
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}
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void EditorSceneImporterFBXConv::_detect_bones_in_nodes(State &state, const Array &p_nodes) {
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for (int i = 0; i < p_nodes.size(); i++) {
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Dictionary d = p_nodes[i];
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if (d.has("isBone") && bool(d["isBone"])) {
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String bone_name = _id(d["id"]);
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print_line("IS BONE: " + bone_name);
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if (!state.bones.has(bone_name)) {
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state.bones.insert(bone_name, BoneInfo());
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}
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if (!state.bones[bone_name].has_rest) {
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state.bones[bone_name].rest = _get_transform(d).affine_inverse();
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}
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state.bones[bone_name].node = d;
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//state.bones[name].rest=_get_transform(b);
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}
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if (d.has("parts")) {
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Array parts = d["parts"];
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for (int j = 0; j < parts.size(); j++) {
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Dictionary p = parts[j];
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if (p.has("bones")) {
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Array bones = p["bones"];
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//omfg
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for (int k = 0; k < bones.size(); k++) {
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Dictionary b = bones[k];
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if (b.has("node")) {
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String name = _id(b["node"]);
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if (!state.bones.has(name)) {
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state.bones.insert(name, BoneInfo());
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}
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state.bones[name].rest = _get_transform(b);
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state.bones[name].has_rest = true;
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}
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}
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}
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}
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}
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if (d.has("children")) {
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_detect_bones_in_nodes(state, d["children"]);
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}
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}
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}
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void EditorSceneImporterFBXConv::_parse_skeletons(const String &p_name, State &state, const Array &p_nodes, Skeleton *p_skeleton, int p_parent) {
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for (int i = 0; i < p_nodes.size(); i++) {
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Dictionary d = p_nodes[i];
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int bone_idx = -1;
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String id;
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Skeleton *skeleton = p_skeleton;
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if (d.has("id")) {
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id = _id(d["id"]);
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if (state.bones.has(id)) {
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//BONER
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if (!skeleton) {
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skeleton = memnew(Skeleton);
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state.skeletons[id] = skeleton;
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}
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bone_idx = skeleton->get_bone_count();
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skeleton->add_bone(id);
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skeleton->set_bone_parent(bone_idx, p_parent);
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skeleton->set_bone_rest(bone_idx, state.bones[id].rest);
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state.bones[id].skeleton = skeleton;
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}
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}
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if (d.has("children")) {
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_parse_skeletons(id, state, d["children"], skeleton, bone_idx);
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}
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}
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}
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void EditorSceneImporterFBXConv::_detect_bones(State &state) {
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//This format should mark when a node is a bone,
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//which is the only thing that Collada does right.
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//think about others implementing a parser.
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//Just _one_ string and you avoid loads of lines of code to other people.
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for (int i = 0; i < state.animations.size(); i++) {
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Dictionary an = state.animations[i];
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if (an.has("bones")) {
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Array bo = an["bones"];
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for (int j = 0; j < bo.size(); j++) {
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Dictionary b = bo[j];
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if (b.has("boneId")) {
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String id = b["boneId"];
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if (!state.bones.has(id)) {
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state.bones.insert(id, BoneInfo());
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}
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state.bones[id].has_anim_chan = true; //used in anim
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}
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}
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}
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}
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_detect_bones_in_nodes(state, state.nodes);
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_parse_skeletons("", state, state.nodes, NULL, -1);
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print_line("found bones: " + itos(state.bones.size()));
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print_line("found skeletons: " + itos(state.skeletons.size()));
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}
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Error EditorSceneImporterFBXConv::_parse_bones(State &state, const Array &p_bones, Skeleton *p_skeleton) {
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return OK;
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}
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void EditorSceneImporterFBXConv::_add_surface(State &state, Ref<Mesh> &m, const Dictionary &part) {
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if (part.has("meshpartid")) {
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String id = part["meshpartid"];
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ERR_FAIL_COND(!state.surface_cache.has(id));
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Ref<Material> mat;
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if (part.has("materialid")) {
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String matid = part["materialid"];
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if (state.material_cache.has(matid)) {
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mat = state.material_cache[matid];
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}
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}
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int idx = m->get_surface_count();
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Array array = state.surface_cache[id].array;
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DVector<float> indices = array[Mesh::ARRAY_BONES];
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if (indices.size() && part.has("bones")) {
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Map<int, int> index_map;
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Array bones = part["bones"];
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for (int i = 0; i < bones.size(); i++) {
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Dictionary bone = bones[i];
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String name = _id(bone["node"]);
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if (state.bones.has(name)) {
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int idx = state.bones[name].skeleton->find_bone(name);
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if (idx == -1)
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idx = 0;
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index_map[i] = idx;
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}
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}
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int ilen = indices.size();
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{
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DVector<float>::Write iw = indices.write();
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for (int j = 0; j < ilen; j++) {
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int b = iw[j];
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ERR_CONTINUE(!index_map.has(b));
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b = index_map[b];
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iw[j] = b;
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}
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}
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array[Mesh::ARRAY_BONES] = indices;
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}
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m->add_surface(state.surface_cache[id].primitive, array);
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m->surface_set_material(idx, mat);
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m->surface_set_name(idx, id);
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}
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}
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Error EditorSceneImporterFBXConv::_parse_nodes(State &state, const Array &p_nodes, Node *p_base) {
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for (int i = 0; i < p_nodes.size(); i++) {
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Dictionary n = p_nodes[i];
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Spatial *node = NULL;
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bool skip = false;
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String id;
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if (n.has("id")) {
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id = _id(n["id"]);
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}
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print_line("ID: " + id);
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if (state.skeletons.has(id)) {
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Skeleton *skeleton = state.skeletons[id];
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node = skeleton;
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skeleton->localize_rests();
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print_line("IS SKELETON! ");
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} else if (state.bones.has(id)) {
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if (p_base)
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node = p_base->cast_to<Spatial>();
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if (!state.bones[id].has_anim_chan) {
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print_line("no has anim " + id);
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}
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skip = true;
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} else if (n.has("parts")) {
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//is a mesh
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MeshInstance *mesh = memnew(MeshInstance);
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node = mesh;
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Array parts = n["parts"];
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String long_identifier;
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for (int j = 0; j < parts.size(); j++) {
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Dictionary part = parts[j];
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if (part.has("meshpartid")) {
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String partid = part["meshpartid"];
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long_identifier += partid;
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}
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}
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Ref<Mesh> m;
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if (state.mesh_cache.has(long_identifier)) {
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m = state.mesh_cache[long_identifier];
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} else {
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m = Ref<Mesh>(memnew(Mesh));
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//and parts are surfaces
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for (int j = 0; j < parts.size(); j++) {
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Dictionary part = parts[j];
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if (part.has("meshpartid")) {
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_add_surface(state, m, part);
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}
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}
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state.mesh_cache[long_identifier] = m;
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}
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mesh->set_mesh(m);
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}
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if (!skip) {
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if (!node) {
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node = memnew(Spatial);
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}
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node->set_name(id);
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node->set_transform(_get_transform(n));
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p_base->add_child(node);
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node->set_owner(state.scene);
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}
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if (n.has("children")) {
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Error err = _parse_nodes(state, n["children"], node);
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if (err)
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return err;
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}
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}
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return OK;
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}
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void EditorSceneImporterFBXConv::_parse_materials(State &state) {
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for (int i = 0; i < state.materials.size(); i++) {
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Dictionary material = state.materials[i];
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ERR_CONTINUE(!material.has("id"));
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String id = _id(material["id"]);
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Ref<FixedMaterial> mat = memnew(FixedMaterial);
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if (material.has("diffuse")) {
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mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, _get_color(material["diffuse"]));
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}
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if (material.has("specular")) {
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mat->set_parameter(FixedMaterial::PARAM_SPECULAR, _get_color(material["specular"]));
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}
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if (material.has("emissive")) {
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mat->set_parameter(FixedMaterial::PARAM_EMISSION, _get_color(material["emissive"]));
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}
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if (material.has("shininess")) {
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float exp = material["shininess"];
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mat->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP, exp);
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}
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if (material.has("opacity")) {
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Color c = mat->get_parameter(FixedMaterial::PARAM_DIFFUSE);
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c.a = material["opacity"];
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mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, c);
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}
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if (material.has("textures")) {
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Array textures = material["textures"];
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for (int j = 0; j < textures.size(); j++) {
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Dictionary texture = textures[j];
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Ref<Texture> tex;
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if (texture.has("filename")) {
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String filename = texture["filename"];
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String path = state.base_path + "/" + filename.replace("\\", "/");
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if (state.texture_cache.has(path)) {
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tex = state.texture_cache[path];
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} else {
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tex = ResourceLoader::load(path, "ImageTexture");
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if (tex.is_null()) {
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if (state.missing_deps)
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state.missing_deps->push_back(path);
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}
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state.texture_cache[path] = tex; //add anyway
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}
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}
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if (tex.is_valid() && texture.has("type")) {
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String type = texture["type"];
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if (type == "DIFFUSE")
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mat->set_texture(FixedMaterial::PARAM_DIFFUSE, tex);
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else if (type == "SPECULAR")
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mat->set_texture(FixedMaterial::PARAM_SPECULAR, tex);
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else if (type == "SHININESS")
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mat->set_texture(FixedMaterial::PARAM_SPECULAR_EXP, tex);
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else if (type == "NORMAL")
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mat->set_texture(FixedMaterial::PARAM_NORMAL, tex);
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else if (type == "EMISSIVE")
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mat->set_texture(FixedMaterial::PARAM_EMISSION, tex);
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}
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}
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}
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state.material_cache[id] = mat;
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}
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}
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void EditorSceneImporterFBXConv::_parse_surfaces(State &state) {
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for (int i = 0; i < state.meshes.size(); i++) {
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Dictionary mesh = state.meshes[i];
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ERR_CONTINUE(!mesh.has("attributes"));
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ERR_CONTINUE(!mesh.has("vertices"));
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ERR_CONTINUE(!mesh.has("parts"));
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print_line("MESH #" + itos(i));
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Array attrlist = mesh["attributes"];
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Array vertices = mesh["vertices"];
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bool exists[Mesh::ARRAY_MAX];
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int ofs[Mesh::ARRAY_MAX];
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int weight_max = 0;
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int binormal_ofs = -1;
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int weight_ofs[4];
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for (int j = 0; j < Mesh::ARRAY_MAX; j++) {
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exists[j] = false;
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ofs[j] = 0;
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}
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exists[Mesh::ARRAY_INDEX] = true;
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float stride = 0;
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for (int j = 0; j < attrlist.size(); j++) {
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String attr = attrlist[j];
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if (attr == "POSITION") {
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exists[Mesh::ARRAY_VERTEX] = true;
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ofs[Mesh::ARRAY_VERTEX] = stride;
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stride += 3;
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} else if (attr == "NORMAL") {
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exists[Mesh::ARRAY_NORMAL] = true;
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ofs[Mesh::ARRAY_NORMAL] = stride;
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|
stride += 3;
|
|
} else if (attr == "COLOR") {
|
|
exists[Mesh::ARRAY_COLOR] = true;
|
|
ofs[Mesh::ARRAY_COLOR] = stride;
|
|
stride += 4;
|
|
} else if (attr == "COLORPACKED") {
|
|
stride += 1; //ignore
|
|
} else if (attr == "TANGENT") {
|
|
exists[Mesh::ARRAY_TANGENT] = true;
|
|
ofs[Mesh::ARRAY_TANGENT] = stride;
|
|
stride += 3;
|
|
} else if (attr == "BINORMAL") {
|
|
binormal_ofs = stride;
|
|
stride += 3;
|
|
} else if (attr == "TEXCOORD0") {
|
|
exists[Mesh::ARRAY_TEX_UV] = true;
|
|
ofs[Mesh::ARRAY_TEX_UV] = stride;
|
|
stride += 2;
|
|
} else if (attr == "TEXCOORD1") {
|
|
exists[Mesh::ARRAY_TEX_UV2] = true;
|
|
ofs[Mesh::ARRAY_TEX_UV2] = stride;
|
|
stride += 2;
|
|
} else if (attr.begins_with("TEXCOORD")) {
|
|
stride += 2;
|
|
} else if (attr.begins_with("BLENDWEIGHT")) {
|
|
int idx = attr.replace("BLENDWEIGHT", "").to_int();
|
|
if (idx == 0) {
|
|
exists[Mesh::ARRAY_BONES] = true;
|
|
ofs[Mesh::ARRAY_BONES] = stride;
|
|
exists[Mesh::ARRAY_WEIGHTS] = true;
|
|
ofs[Mesh::ARRAY_WEIGHTS] = stride + 1;
|
|
}
|
|
if (idx < 4) {
|
|
weight_ofs[idx] = stride;
|
|
weight_max = MAX(weight_max, idx + 1);
|
|
}
|
|
|
|
stride += 2;
|
|
}
|
|
|
|
print_line("ATTR " + attr + " OFS: " + itos(stride));
|
|
}
|
|
|
|
Array parts = mesh["parts"];
|
|
|
|
for (int j = 0; j < parts.size(); j++) {
|
|
|
|
Dictionary part = parts[j];
|
|
ERR_CONTINUE(!part.has("indices"));
|
|
ERR_CONTINUE(!part.has("id"));
|
|
|
|
print_line("PART: " + String(part["id"]));
|
|
Array indices = part["indices"];
|
|
Map<int, int> iarray;
|
|
Map<int, int> array;
|
|
|
|
for (int k = 0; k < indices.size(); k++) {
|
|
|
|
int idx = indices[k];
|
|
if (!iarray.has(idx)) {
|
|
int map_to = array.size();
|
|
iarray[idx] = map_to;
|
|
array[map_to] = idx;
|
|
}
|
|
}
|
|
|
|
print_line("indices total " + itos(indices.size()) + " vertices used: " + itos(array.size()));
|
|
|
|
Array arrays;
|
|
arrays.resize(Mesh::ARRAY_MAX);
|
|
|
|
for (int k = 0; k < Mesh::ARRAY_MAX; k++) {
|
|
|
|
if (!exists[k])
|
|
continue;
|
|
print_line("exists: " + itos(k));
|
|
int lofs = ofs[k];
|
|
switch (k) {
|
|
|
|
case Mesh::ARRAY_VERTEX:
|
|
case Mesh::ARRAY_NORMAL: {
|
|
|
|
DVector<Vector3> vtx;
|
|
vtx.resize(array.size());
|
|
{
|
|
int len = array.size();
|
|
DVector<Vector3>::Write w = vtx.write();
|
|
for (int l = 0; l < len; l++) {
|
|
|
|
int pos = array[l];
|
|
w[l].x = vertices[pos * stride + lofs + 0];
|
|
w[l].y = vertices[pos * stride + lofs + 1];
|
|
w[l].z = vertices[pos * stride + lofs + 2];
|
|
}
|
|
}
|
|
arrays[k] = vtx;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_TANGENT: {
|
|
|
|
if (binormal_ofs < 0)
|
|
break;
|
|
|
|
DVector<float> tangents;
|
|
tangents.resize(array.size() * 4);
|
|
{
|
|
int len = array.size();
|
|
|
|
DVector<float>::Write w = tangents.write();
|
|
for (int l = 0; l < len; l++) {
|
|
|
|
int pos = array[l];
|
|
Vector3 n;
|
|
n.x = vertices[pos * stride + ofs[Mesh::ARRAY_NORMAL] + 0];
|
|
n.y = vertices[pos * stride + ofs[Mesh::ARRAY_NORMAL] + 1];
|
|
n.z = vertices[pos * stride + ofs[Mesh::ARRAY_NORMAL] + 2];
|
|
Vector3 t;
|
|
t.x = vertices[pos * stride + lofs + 0];
|
|
t.y = vertices[pos * stride + lofs + 1];
|
|
t.z = vertices[pos * stride + lofs + 2];
|
|
Vector3 bi;
|
|
bi.x = vertices[pos * stride + binormal_ofs + 0];
|
|
bi.y = vertices[pos * stride + binormal_ofs + 1];
|
|
bi.z = vertices[pos * stride + binormal_ofs + 2];
|
|
float d = bi.dot(n.cross(t));
|
|
|
|
w[l * 4 + 0] = t.x;
|
|
w[l * 4 + 1] = t.y;
|
|
w[l * 4 + 2] = t.z;
|
|
w[l * 4 + 3] = d;
|
|
}
|
|
}
|
|
arrays[k] = tangents;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_COLOR: {
|
|
|
|
DVector<Color> cols;
|
|
cols.resize(array.size());
|
|
{
|
|
int len = array.size();
|
|
DVector<Color>::Write w = cols.write();
|
|
for (int l = 0; l < len; l++) {
|
|
|
|
int pos = array[l];
|
|
w[l].r = vertices[pos * stride + lofs + 0];
|
|
w[l].g = vertices[pos * stride + lofs + 1];
|
|
w[l].b = vertices[pos * stride + lofs + 2];
|
|
w[l].a = vertices[pos * stride + lofs + 3];
|
|
}
|
|
}
|
|
arrays[k] = cols;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_TEX_UV:
|
|
case Mesh::ARRAY_TEX_UV2: {
|
|
|
|
DVector<Vector2> uvs;
|
|
uvs.resize(array.size());
|
|
{
|
|
int len = array.size();
|
|
DVector<Vector2>::Write w = uvs.write();
|
|
for (int l = 0; l < len; l++) {
|
|
|
|
int pos = array[l];
|
|
w[l].x = vertices[pos * stride + lofs + 0];
|
|
w[l].y = vertices[pos * stride + lofs + 1];
|
|
w[l].y = 1.0 - w[l].y;
|
|
}
|
|
}
|
|
arrays[k] = uvs;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_BONES:
|
|
case Mesh::ARRAY_WEIGHTS: {
|
|
|
|
DVector<float> arr;
|
|
arr.resize(array.size() * 4);
|
|
int po = k == Mesh::ARRAY_WEIGHTS ? 1 : 0;
|
|
lofs = ofs[Mesh::ARRAY_BONES];
|
|
{
|
|
int len = array.size();
|
|
|
|
DVector<float>::Write w = arr.write();
|
|
for (int l = 0; l < len; l++) {
|
|
|
|
int pos = array[l];
|
|
|
|
for (int m = 0; m < 4; m++) {
|
|
|
|
float val = 0;
|
|
if (m <= weight_max)
|
|
val = vertices[pos * stride + lofs + m * 2 + po];
|
|
w[l * 4 + m] = val;
|
|
}
|
|
}
|
|
}
|
|
|
|
arrays[k] = arr;
|
|
} break;
|
|
case Mesh::ARRAY_INDEX: {
|
|
|
|
DVector<int> arr;
|
|
arr.resize(indices.size());
|
|
{
|
|
int len = indices.size();
|
|
|
|
DVector<int>::Write w = arr.write();
|
|
for (int l = 0; l < len; l++) {
|
|
|
|
w[l] = iarray[indices[l]];
|
|
}
|
|
}
|
|
|
|
arrays[k] = arr;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
Mesh::PrimitiveType pt = Mesh::PRIMITIVE_TRIANGLES;
|
|
|
|
if (part.has("type")) {
|
|
String type = part["type"];
|
|
if (type == "LINES")
|
|
pt = Mesh::PRIMITIVE_LINES;
|
|
else if (type == "POINTS")
|
|
pt = Mesh::PRIMITIVE_POINTS;
|
|
else if (type == "TRIANGLE_STRIP")
|
|
pt = Mesh::PRIMITIVE_TRIANGLE_STRIP;
|
|
else if (type == "LINE_STRIP")
|
|
pt = Mesh::PRIMITIVE_LINE_STRIP;
|
|
}
|
|
|
|
if (pt == Mesh::PRIMITIVE_TRIANGLES) {
|
|
DVector<int> ia = arrays[Mesh::ARRAY_INDEX];
|
|
int len = ia.size();
|
|
{
|
|
DVector<int>::Write w = ia.write();
|
|
for (int l = 0; l < len; l += 3) {
|
|
SWAP(w[l + 1], w[l + 2]);
|
|
}
|
|
}
|
|
arrays[Mesh::ARRAY_INDEX] = ia;
|
|
}
|
|
SurfaceInfo si;
|
|
si.array = arrays;
|
|
si.primitive = pt;
|
|
state.surface_cache[_id(part["id"])] = si;
|
|
}
|
|
}
|
|
}
|
|
|
|
Error EditorSceneImporterFBXConv::_parse_animations(State &state) {
|
|
|
|
AnimationPlayer *ap = memnew(AnimationPlayer);
|
|
|
|
state.scene->add_child(ap);
|
|
ap->set_owner(state.scene);
|
|
|
|
for (int i = 0; i < state.animations.size(); i++) {
|
|
|
|
Dictionary anim = state.animations[i];
|
|
ERR_CONTINUE(!anim.has("id"));
|
|
Ref<Animation> an = memnew(Animation);
|
|
an->set_name(_id(anim["id"]));
|
|
|
|
if (anim.has("bones")) {
|
|
|
|
Array bone_tracks = anim["bones"];
|
|
for (int j = 0; j < bone_tracks.size(); j++) {
|
|
Dictionary bone_track = bone_tracks[j];
|
|
String bone = bone_track["boneId"];
|
|
if (!bone_track.has("keyframes"))
|
|
continue;
|
|
if (!state.bones.has(bone))
|
|
continue;
|
|
|
|
Skeleton *sk = state.bones[bone].skeleton;
|
|
|
|
if (!sk)
|
|
continue;
|
|
int bone_idx = sk->find_bone(bone);
|
|
if (bone_idx == -1)
|
|
continue;
|
|
|
|
String path = state.scene->get_path_to(sk);
|
|
path += ":" + bone;
|
|
an->add_track(Animation::TYPE_TRANSFORM);
|
|
int tidx = an->get_track_count() - 1;
|
|
an->track_set_path(tidx, path);
|
|
|
|
Dictionary parent_xform_dict;
|
|
Dictionary xform_dict;
|
|
|
|
if (state.bones.has(bone)) {
|
|
xform_dict = state.bones[bone].node;
|
|
}
|
|
|
|
Array parent_keyframes;
|
|
if (sk->get_bone_parent(bone_idx) != -1) {
|
|
String parent_name = sk->get_bone_name(sk->get_bone_parent(bone_idx));
|
|
if (state.bones.has(parent_name)) {
|
|
parent_xform_dict = state.bones[parent_name].node;
|
|
}
|
|
|
|
print_line("parent for " + bone + "? " + parent_name + " XFD: " + String(Variant(parent_xform_dict)));
|
|
for (int k = 0; k < bone_tracks.size(); k++) {
|
|
Dictionary d = bone_tracks[k];
|
|
if (d["boneId"] == parent_name) {
|
|
parent_keyframes = d["keyframes"];
|
|
print_line("found keyframes");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
print_line("BONE XFD " + String(Variant(xform_dict)));
|
|
|
|
Array keyframes = bone_track["keyframes"];
|
|
|
|
for (int k = 0; k < keyframes.size(); k++) {
|
|
|
|
Dictionary key = keyframes[k];
|
|
Transform xform = _get_transform_mixed(key, xform_dict);
|
|
float time = key["keytime"];
|
|
time = time / 1000.0;
|
|
#if 0
|
|
if (parent_keyframes.size()) {
|
|
//localize
|
|
print_line(itos(k)+" localizate for: "+bone);
|
|
|
|
float prev_kt=-1;
|
|
float kt;
|
|
int idx=0;
|
|
|
|
for(int l=0;l<parent_keyframes.size();l++) {
|
|
|
|
Dictionary d=parent_keyframes[l];
|
|
kt=d["keytime"];
|
|
kt=kt/1000.0;
|
|
if (kt>time)
|
|
break;
|
|
prev_kt=kt;
|
|
idx++;
|
|
|
|
}
|
|
|
|
Transform t;
|
|
if (idx==0) {
|
|
t=_get_transform_mixed(parent_keyframes[0],parent_xform_dict);
|
|
} else if (idx==parent_keyframes.size()){
|
|
t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
|
|
} else {
|
|
t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
|
|
float d = (time-prev_kt)/(kt-prev_kt);
|
|
if (d>0) {
|
|
Transform t2=_get_transform_mixed(parent_keyframes[idx],parent_xform_dict);
|
|
t=t.interpolate_with(t2,d);
|
|
} else {
|
|
print_line("exact: "+rtos(kt));
|
|
}
|
|
}
|
|
|
|
xform = t.affine_inverse() * xform; //localize
|
|
} else if (!parent_xform_dict.empty()) {
|
|
Transform t = _get_transform(parent_xform_dict);
|
|
xform = t.affine_inverse() * xform; //localize
|
|
}
|
|
#endif
|
|
|
|
xform = sk->get_bone_rest(bone_idx).affine_inverse() * xform;
|
|
|
|
Quat q = xform.basis;
|
|
q.normalize();
|
|
Vector3 s = xform.basis.get_scale();
|
|
Vector3 l = xform.origin;
|
|
|
|
an->transform_track_insert_key(tidx, time, l, q, s);
|
|
}
|
|
}
|
|
}
|
|
|
|
ap->add_animation(_id(anim["id"]), an);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error EditorSceneImporterFBXConv::_parse_json(State &state, const String &p_path) {
|
|
|
|
//not the happiest....
|
|
Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
|
|
ERR_FAIL_COND_V(!data.size(), ERR_FILE_CANT_OPEN);
|
|
String str;
|
|
bool utferr = str.parse_utf8((const char *)data.ptr(), data.size());
|
|
ERR_FAIL_COND_V(utferr, ERR_PARSE_ERROR);
|
|
|
|
Dictionary dict;
|
|
Error err = dict.parse_json(str);
|
|
str = String(); //free mem immediately
|
|
ERR_FAIL_COND_V(err, err);
|
|
|
|
if (dict.has("meshes"))
|
|
state.meshes = dict["meshes"];
|
|
if (dict.has("materials"))
|
|
state.materials = dict["materials"];
|
|
if (dict.has("nodes"))
|
|
state.nodes = dict["nodes"];
|
|
if (dict.has("animations"))
|
|
state.animations = dict["animations"];
|
|
|
|
state.scene = memnew(Spatial);
|
|
_detect_bones(state);
|
|
_parse_surfaces(state);
|
|
_parse_materials(state);
|
|
err = _parse_nodes(state, state.nodes, state.scene);
|
|
if (err)
|
|
return err;
|
|
|
|
if (state.import_animations) {
|
|
err = _parse_animations(state);
|
|
if (err)
|
|
return err;
|
|
}
|
|
|
|
print_line("JSON PARSED O-K!");
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error EditorSceneImporterFBXConv::_parse_fbx(State &state, const String &p_path) {
|
|
|
|
state.base_path = p_path.get_base_dir();
|
|
|
|
if (p_path.to_lower().ends_with("g3dj")) {
|
|
return _parse_json(state, p_path.basename() + ".g3dj");
|
|
}
|
|
|
|
String tool = EDITOR_DEF("fbxconv/path", "");
|
|
ERR_FAIL_COND_V(!FileAccess::exists(tool), ERR_UNCONFIGURED);
|
|
String wine = EDITOR_DEF("fbxconv/use_wine", "");
|
|
|
|
List<String> args;
|
|
String path = p_path;
|
|
if (wine != "") {
|
|
List<String> wpargs;
|
|
wpargs.push_back("-w");
|
|
wpargs.push_back(p_path);
|
|
String pipe; //winepath to convert to windows path
|
|
int wpres;
|
|
Error wperr = OS::get_singleton()->execute(wine + "path", wpargs, true, NULL, &pipe, &wpres);
|
|
ERR_FAIL_COND_V(wperr != OK, ERR_CANT_CREATE);
|
|
ERR_FAIL_COND_V(wpres != 0, ERR_CANT_CREATE);
|
|
path = pipe.strip_edges();
|
|
args.push_back(tool);
|
|
tool = wine;
|
|
}
|
|
|
|
args.push_back("-o");
|
|
args.push_back("G3DJ");
|
|
args.push_back(path);
|
|
|
|
int res;
|
|
Error err = OS::get_singleton()->execute(tool, args, true, NULL, NULL, &res);
|
|
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
|
|
ERR_FAIL_COND_V(res != 0, ERR_CANT_CREATE);
|
|
|
|
return _parse_json(state, p_path.basename() + ".g3dj");
|
|
}
|
|
|
|
Node *EditorSceneImporterFBXConv::import_scene(const String &p_path, uint32_t p_flags, List<String> *r_missing_deps, Error *r_err) {
|
|
|
|
State state;
|
|
state.scene = NULL;
|
|
state.missing_deps = r_missing_deps;
|
|
state.import_animations = p_flags & IMPORT_ANIMATION;
|
|
Error err = _parse_fbx(state, p_path);
|
|
if (err != OK) {
|
|
if (r_err)
|
|
*r_err = err;
|
|
return NULL;
|
|
}
|
|
|
|
return state.scene;
|
|
}
|
|
Ref<Animation> EditorSceneImporterFBXConv::import_animation(const String &p_path, uint32_t p_flags) {
|
|
|
|
return Ref<Animation>();
|
|
}
|
|
|
|
EditorSceneImporterFBXConv::EditorSceneImporterFBXConv() {
|
|
|
|
EDITOR_DEF("fbxconv/path", "");
|
|
#ifndef WINDOWS_ENABLED
|
|
EDITOR_DEF("fbxconv/use_wine", "");
|
|
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "fbxconv/use_wine", PROPERTY_HINT_GLOBAL_FILE));
|
|
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "fbxconv/path", PROPERTY_HINT_GLOBAL_FILE));
|
|
#else
|
|
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "fbxconv/path", PROPERTY_HINT_GLOBAL_FILE, "exe"));
|
|
#endif
|
|
}
|