godot/platform
Rémi Verschelde a6805f37d3 Buildsystem: Prevent building X11/server with GCC 6+
This is due to a Godot bug which is now fixed in the master branch, but would require
too much work for a short-lived branch such as 2.1. Building release binaries with GCC 6+
will trigger segfaults due to UB when dereferencing pointers with Object::cast_to.

In theory this check should also be made for Windows cross-compilation with MinGW,
but I am more concerned about Linux distros shipping broken binaries than adventurous
cross-compilers hitting a wall.
2017-08-27 11:11:35 +02:00
..
android Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
bb10 BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
haiku Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
iphone Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
javascript BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
osx Fix y axis for set_window_position on OS X 2017-08-21 15:36:55 -03:00
server Buildsystem: Prevent building X11/server with GCC 6+ 2017-08-27 11:11:35 +02:00
windows Fixed issues with borderless windows on Windows 2017-08-20 12:22:14 -03:00
winrt WinRT: Remove unneeded include 2017-08-25 19:52:20 -03:00
x11 Buildsystem: Prevent building X11/server with GCC 6+ 2017-08-27 11:11:35 +02:00