131 lines
5.7 KiB
C++
131 lines
5.7 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "visual_script.h"
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#include "visual_script_editor.h"
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#include "io/resource_loader.h"
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#include "visual_script_nodes.h"
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#include "visual_script_func_nodes.h"
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#include "visual_script_builtin_funcs.h"
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#include "visual_script_flow_control.h"
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#include "visual_script_yield_nodes.h"
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#include "visual_script_expression.h"
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VisualScriptLanguage *visual_script_language=NULL;
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void register_visual_script_types() {
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visual_script_language=memnew( VisualScriptLanguage );
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//script_language_gd->init();
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ScriptServer::register_language(visual_script_language);
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ObjectTypeDB::register_type<VisualScript>();
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ObjectTypeDB::register_virtual_type<VisualScriptNode>();
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ObjectTypeDB::register_virtual_type<VisualScriptFunctionState>();
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ObjectTypeDB::register_type<VisualScriptFunction>();
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ObjectTypeDB::register_type<VisualScriptOperator>();
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ObjectTypeDB::register_type<VisualScriptVariableSet>();
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ObjectTypeDB::register_type<VisualScriptVariableGet>();
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ObjectTypeDB::register_type<VisualScriptConstant>();
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ObjectTypeDB::register_type<VisualScriptIndexGet>();
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ObjectTypeDB::register_type<VisualScriptIndexSet>();
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ObjectTypeDB::register_type<VisualScriptGlobalConstant>();
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ObjectTypeDB::register_type<VisualScriptClassConstant>();
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ObjectTypeDB::register_type<VisualScriptMathConstant>();
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ObjectTypeDB::register_type<VisualScriptBasicTypeConstant>();
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ObjectTypeDB::register_type<VisualScriptEngineSingleton>();
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ObjectTypeDB::register_type<VisualScriptSceneNode>();
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ObjectTypeDB::register_type<VisualScriptSceneTree>();
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ObjectTypeDB::register_type<VisualScriptResourcePath>();
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ObjectTypeDB::register_type<VisualScriptSelf>();
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ObjectTypeDB::register_type<VisualScriptCustomNode>();
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ObjectTypeDB::register_type<VisualScriptSubCall>();
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ObjectTypeDB::register_type<VisualScriptComment>();
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ObjectTypeDB::register_type<VisualScriptConstructor>();
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ObjectTypeDB::register_type<VisualScriptLocalVar>();
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ObjectTypeDB::register_type<VisualScriptLocalVarSet>();
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ObjectTypeDB::register_type<VisualScriptInputAction>();
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ObjectTypeDB::register_type<VisualScriptDeconstruct>();
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ObjectTypeDB::register_type<VisualScriptPreload>();
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ObjectTypeDB::register_type<VisualScriptTypeCast>();
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ObjectTypeDB::register_type<VisualScriptFunctionCall>();
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ObjectTypeDB::register_type<VisualScriptPropertySet>();
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ObjectTypeDB::register_type<VisualScriptPropertyGet>();
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// ObjectTypeDB::register_type<VisualScriptScriptCall>();
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ObjectTypeDB::register_type<VisualScriptEmitSignal>();
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ObjectTypeDB::register_type<VisualScriptReturn>();
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ObjectTypeDB::register_type<VisualScriptCondition>();
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ObjectTypeDB::register_type<VisualScriptWhile>();
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ObjectTypeDB::register_type<VisualScriptIterator>();
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ObjectTypeDB::register_type<VisualScriptSequence>();
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ObjectTypeDB::register_type<VisualScriptInputFilter>();
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ObjectTypeDB::register_type<VisualScriptSwitch >();
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ObjectTypeDB::register_type<VisualScriptYield>();
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ObjectTypeDB::register_type<VisualScriptYieldSignal>();
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ObjectTypeDB::register_type<VisualScriptBuiltinFunc>();
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ObjectTypeDB::register_type<VisualScriptExpression>();
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register_visual_script_nodes();
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register_visual_script_func_nodes();
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register_visual_script_builtin_func_node();
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register_visual_script_flow_control_nodes();
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register_visual_script_yield_nodes();
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register_visual_script_expression_node();
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#ifdef TOOLS_ENABLED
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VisualScriptEditor::register_editor();
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#endif
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}
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void unregister_visual_script_types() {
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unregister_visual_script_nodes();
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ScriptServer::unregister_language(visual_script_language);
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#ifdef TOOLS_ENABLED
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VisualScriptEditor::free_clipboard();
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#endif
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if (visual_script_language)
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memdelete( visual_script_language );
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}
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