699 lines
26 KiB
C++
699 lines
26 KiB
C++
/*************************************************************************/
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/* tile_set.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_SET_H
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#define TILE_SET_H
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#include "core/io/resource.h"
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#include "core/object/object.h"
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/2d/navigation_region_2d.h"
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#include "scene/main/canvas_item.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/physics_material.h"
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#include "scene/resources/shape_2d.h"
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#ifndef DISABLE_DEPRECATED
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/2d/navigation_region_2d.h"
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#include "scene/resources/shader.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/texture.h"
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#endif
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class TileMap;
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struct TileMapQuadrant;
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class TileSetSource;
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class TileSetAtlasSource;
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class TileData;
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// Forward-declare the plugins.
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class TileSetPlugin;
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class TileSetPluginAtlasRendering;
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class TileSetPluginAtlasPhysics;
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class TileSetPluginAtlasNavigation;
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class TileSetPluginAtlasTerrain;
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class TileSet : public Resource {
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GDCLASS(TileSet, Resource);
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#ifndef DISABLE_DEPRECATED
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private:
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struct CompatibilityShapeData {
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Vector2i autotile_coords;
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bool one_way;
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float one_way_margin;
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Ref<Shape2D> shape;
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Transform2D transform;
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};
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struct CompatibilityTileData {
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String name;
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Ref<Texture2D> texture;
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Vector2 tex_offset;
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Ref<ShaderMaterial> material;
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Rect2 region;
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int tile_mode;
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Color modulate;
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// Atlas or autotiles data
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int autotile_bitmask_mode;
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Vector2 autotile_icon_coordinate;
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Size2i autotile_tile_size = Size2i(16, 16);
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int autotile_spacing;
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Map<Vector2i, int> autotile_bitmask_flags;
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Map<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
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Map<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
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Map<Vector2i, int> autotile_priority_map;
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Map<Vector2i, int> autotile_z_index_map;
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Vector<CompatibilityShapeData> shapes;
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Ref<OccluderPolygon2D> occluder;
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Vector2 occluder_offset;
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Ref<NavigationPolygon> navigation;
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Vector2 navigation_offset;
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int z_index;
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};
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Map<int, CompatibilityTileData *> compatibility_data = Map<int, CompatibilityTileData *>();
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Map<int, int> compatibility_source_mapping = Map<int, int>();
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private:
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void compatibility_conversion();
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public:
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int compatibility_get_source_for_tile_id(int p_old_source) {
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return compatibility_source_mapping[p_old_source];
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};
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#endif // DISABLE_DEPRECATED
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public:
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enum CellNeighbor {
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CELL_NEIGHBOR_RIGHT_SIDE = 0,
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CELL_NEIGHBOR_RIGHT_CORNER,
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CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
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CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER,
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CELL_NEIGHBOR_BOTTOM_SIDE,
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CELL_NEIGHBOR_BOTTOM_CORNER,
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CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
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CELL_NEIGHBOR_BOTTOM_LEFT_CORNER,
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CELL_NEIGHBOR_LEFT_SIDE,
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CELL_NEIGHBOR_LEFT_CORNER,
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CELL_NEIGHBOR_TOP_LEFT_SIDE,
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CELL_NEIGHBOR_TOP_LEFT_CORNER,
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CELL_NEIGHBOR_TOP_SIDE,
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CELL_NEIGHBOR_TOP_CORNER,
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CELL_NEIGHBOR_TOP_RIGHT_SIDE,
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CELL_NEIGHBOR_TOP_RIGHT_CORNER,
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CELL_NEIGHBOR_MAX,
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};
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enum TerrainMode {
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TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0,
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TERRAIN_MODE_MATCH_CORNERS,
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TERRAIN_MODE_MATCH_SIDES,
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};
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enum TileShape {
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TILE_SHAPE_SQUARE,
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TILE_SHAPE_ISOMETRIC,
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TILE_SHAPE_HALF_OFFSET_SQUARE,
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TILE_SHAPE_HEXAGON,
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};
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enum TileLayout {
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TILE_LAYOUT_STACKED,
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TILE_LAYOUT_STACKED_OFFSET,
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TILE_LAYOUT_STAIRS_RIGHT,
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TILE_LAYOUT_STAIRS_DOWN,
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TILE_LAYOUT_DIAMOND_RIGHT,
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TILE_LAYOUT_DIAMOND_DOWN,
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};
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enum TileOffsetAxis {
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TILE_OFFSET_AXIS_HORIZONTAL,
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TILE_OFFSET_AXIS_VERTICAL,
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};
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public:
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struct PackedSceneSource {
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Ref<PackedScene> scene;
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Vector2 offset;
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};
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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private:
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// --- TileSet data ---
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// Basic shape and layout.
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TileShape tile_shape = TILE_SHAPE_SQUARE;
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TileLayout tile_layout = TILE_LAYOUT_STACKED;
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TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
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Size2i tile_size = Size2i(16, 16); //Size2(64, 64);
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Vector2 tile_skew = Vector2(0, 0);
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// Rendering.
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bool y_sorting = false;
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bool uv_clipping = false;
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struct OcclusionLayer {
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uint32_t light_mask = 1;
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bool sdf_collision = false;
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};
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Vector<OcclusionLayer> occlusion_layers;
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// Physics
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struct PhysicsLayer {
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uint32_t collision_layer = 1;
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uint32_t collision_mask = 1;
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Ref<PhysicsMaterial> physics_material;
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};
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Vector<PhysicsLayer> physics_layers;
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// Terrains
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struct Terrain {
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String name;
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Color color;
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};
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struct TerrainSet {
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TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES;
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Vector<Terrain> terrains;
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};
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Vector<TerrainSet> terrain_sets;
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// Navigation
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struct Navigationlayer {
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uint32_t layers = 1;
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};
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Vector<Navigationlayer> navigation_layers;
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// CustomData
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struct CustomDataLayer {
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String name;
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Variant::Type type = Variant::NIL;
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};
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Vector<CustomDataLayer> custom_data_layers;
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Map<String, int> custom_data_layers_by_name;
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// Per Atlas source data.
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Map<int, Ref<TileSetSource>> sources;
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Vector<int> source_ids;
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int next_source_id = 0;
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// ---------------------
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// Plugins themselves.
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Vector<TileSetPlugin *> tile_set_plugins_vector;
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void _compute_next_source_id();
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void _source_changed();
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protected:
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static void _bind_methods();
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public:
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// --- Plugins ---
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Vector<TileSetPlugin *> get_tile_set_atlas_plugins() const;
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// --- Accessors for TileSet data ---
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// -- Shape and layout --
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void set_tile_shape(TileShape p_shape);
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TileShape get_tile_shape() const;
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void set_tile_layout(TileLayout p_layout);
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TileLayout get_tile_layout() const;
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void set_tile_offset_axis(TileOffsetAxis p_alignment);
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TileOffsetAxis get_tile_offset_axis() const;
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void set_tile_size(Size2i p_size);
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Size2i get_tile_size() const;
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void set_tile_skew(Vector2 p_skew);
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Vector2 get_tile_skew() const;
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// -- Sources management --
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int get_next_source_id() const;
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int get_source_count() const;
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int get_source_id(int p_index) const;
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int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1);
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void set_source_id(int p_source_id, int p_new_id);
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void remove_source(int p_source_id);
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bool has_source(int p_source_id) const;
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Ref<TileSetSource> get_source(int p_source_id) const;
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// Rendering
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void set_y_sorting(bool p_y_sort);
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bool is_y_sorting() const;
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void set_uv_clipping(bool p_uv_clipping);
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bool is_uv_clipping() const;
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void set_occlusion_layers_count(int p_occlusion_layers_count);
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int get_occlusion_layers_count() const;
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void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask);
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int get_occlusion_layer_light_mask(int p_layer_index) const;
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void set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision);
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bool get_occlusion_layer_sdf_collision(int p_layer_index) const;
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// Physics
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void set_physics_layers_count(int p_physics_layers_count);
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int get_physics_layers_count() const;
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void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer);
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uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
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void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
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uint32_t get_physics_layer_collision_mask(int p_layer_index) const;
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void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
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Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;
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// Terrains
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void set_terrain_sets_count(int p_terrains_sets_count);
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int get_terrain_sets_count() const;
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void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode);
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TerrainMode get_terrain_set_mode(int p_terrain_set) const;
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void set_terrains_count(int p_terrain_set, int p_terrains_count);
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int get_terrains_count(int p_terrain_set) const;
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void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name);
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String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
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void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
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Color get_terrain_color(int p_terrain_set, int p_terrain_index) const;
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bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
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// Navigation
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void set_navigation_layers_count(int p_navigation_layers_count);
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int get_navigation_layers_count() const;
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void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers);
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uint32_t get_navigation_layer_layers(int p_layer_index) const;
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// Custom data
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void set_custom_data_layers_count(int p_custom_data_layers_count);
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int get_custom_data_layers_count() const;
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int get_custom_data_layer_by_name(String p_value) const;
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void set_custom_data_name(int p_layer_id, String p_value);
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String get_custom_data_name(int p_layer_id) const;
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void set_custom_data_type(int p_layer_id, Variant::Type p_value);
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Variant::Type get_custom_data_type(int p_layer_id) const;
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// Helpers
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void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
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virtual void reset_state() override;
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TileSet();
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~TileSet();
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};
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class TileSetSource : public Resource {
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GDCLASS(TileSetSource, Resource);
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protected:
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const TileSet *tile_set = nullptr;
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public:
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static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1);
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static const int INVALID_TILE_ALTERNATIVE; // -1;
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// Not exposed.
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virtual void set_tile_set(const TileSet *p_tile_set);
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virtual void notify_tile_data_properties_should_change(){};
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virtual void reset_state() override{};
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// Tiles.
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virtual int get_tiles_count() const = 0;
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virtual Vector2i get_tile_id(int tile_index) const = 0;
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virtual bool has_tile(Vector2i p_atlas_coords) const = 0;
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// Alternative tiles.
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virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const = 0;
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virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const = 0;
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virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const = 0;
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};
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class TileSetAtlasSource : public TileSetSource {
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GDCLASS(TileSetAtlasSource, TileSetSource);
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public:
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struct TileAlternativesData {
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Vector2i size_in_atlas = Vector2i(1, 1);
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Vector2i texture_offset;
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Map<int, TileData *> alternatives;
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Vector<int> alternatives_ids;
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int next_alternative_id = 1;
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};
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private:
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Ref<Texture2D> texture;
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Vector2i margins;
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Vector2i separation;
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Size2i texture_region_size = Size2i(16, 16);
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Map<Vector2i, TileAlternativesData> tiles;
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Vector<Vector2i> tiles_ids;
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Map<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
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TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
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const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
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void _compute_next_alternative_id(const Vector2i p_atlas_coords);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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// Not exposed.
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virtual void set_tile_set(const TileSet *p_tile_set) override;
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virtual void notify_tile_data_properties_should_change() override;
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virtual void reset_state() override;
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// Base properties.
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void set_texture(Ref<Texture2D> p_texture);
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Ref<Texture2D> get_texture() const;
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void set_margins(Vector2i p_margins);
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Vector2i get_margins() const;
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void set_separation(Vector2i p_separation);
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Vector2i get_separation() const;
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void set_texture_region_size(Vector2i p_tile_size);
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Vector2i get_texture_region_size() const;
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// Base tiles.
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void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); // Create a tile if it does not exists, or add alternative tile if it does.
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void remove_tile(Vector2i p_atlas_coords); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
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virtual bool has_tile(Vector2i p_atlas_coords) const override;
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bool can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)) const;
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void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1));
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Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const;
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virtual int get_tiles_count() const override;
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virtual Vector2i get_tile_id(int p_index) const override;
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Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const;
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// Alternative tiles.
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int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1);
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void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile);
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void set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id);
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virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
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int get_next_alternative_tile_id(const Vector2i p_atlas_coords) const;
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virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
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virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
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// Get data associated to a tile.
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Object *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
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// Helpers.
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Vector2i get_atlas_grid_size() const;
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bool has_tiles_outside_texture();
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void clear_tiles_outside_texture();
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Rect2i get_tile_texture_region(Vector2i p_atlas_coords) const;
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Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
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~TileSetAtlasSource();
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};
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class TileSetScenesCollectionSource : public TileSetSource {
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GDCLASS(TileSetScenesCollectionSource, TileSetSource);
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private:
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struct SceneData {
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Ref<PackedScene> scene;
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bool display_placeholder = false;
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};
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Vector<int> scenes_ids;
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Map<int, SceneData> scenes;
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int next_scene_id = 1;
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void _compute_next_alternative_id();
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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// Tiles.
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int get_tiles_count() const override;
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Vector2i get_tile_id(int p_tile_index) const override;
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bool has_tile(Vector2i p_atlas_coords) const override;
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// Alternative tiles.
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int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
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int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
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bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
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// Scenes sccessors. Lot are similar to "Alternative tiles".
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int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
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int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); };
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bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); };
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int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1);
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void set_scene_tile_id(int p_id, int p_new_id);
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void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene);
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Ref<PackedScene> get_scene_tile_scene(int p_id) const;
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void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene);
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bool get_scene_tile_display_placeholder(int p_id) const;
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void remove_scene_tile(int p_id);
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int get_next_scene_tile_id() const;
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};
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class TileData : public Object {
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GDCLASS(TileData, Object);
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private:
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const TileSet *tile_set = nullptr;
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bool allow_transform = true;
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// Rendering
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bool flip_h = false;
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bool flip_v = false;
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bool transpose = false;
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Vector2i tex_offset = Vector2i();
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Ref<ShaderMaterial> material = Ref<ShaderMaterial>();
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Color modulate = Color(1.0, 1.0, 1.0, 1.0);
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int z_index = 0;
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Vector2i y_sort_origin = Vector2i();
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Vector<Ref<OccluderPolygon2D>> occluders;
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// Physics
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struct PhysicsLayerTileData {
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struct ShapeTileData {
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Ref<Shape2D> shape = Ref<Shape2D>();
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bool one_way = false;
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float one_way_margin = 1.0;
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};
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Vector<ShapeTileData> shapes;
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};
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Vector<PhysicsLayerTileData> physics;
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// TODO add support for areas.
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// Terrain
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int terrain_set = -1;
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int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
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// Navigation
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Vector<Ref<NavigationPolygon>> navigation;
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// Misc
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double probability = 1.0;
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// Custom data
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Vector<Variant> custom_data;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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// Not exposed.
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void set_tile_set(const TileSet *p_tile_set);
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void notify_tile_data_properties_should_change();
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void reset_state();
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void set_allow_transform(bool p_allow_transform);
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bool is_allowing_transform() const;
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// Rendering
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void set_flip_h(bool p_flip_h);
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bool get_flip_h() const;
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void set_flip_v(bool p_flip_v);
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bool get_flip_v() const;
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void set_transpose(bool p_transpose);
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bool get_transpose() const;
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void set_texture_offset(Vector2i p_texture_offset);
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Vector2i get_texture_offset() const;
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void tile_set_material(Ref<ShaderMaterial> p_material);
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Ref<ShaderMaterial> tile_get_material() const;
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void set_modulate(Color p_modulate);
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Color get_modulate() const;
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void set_z_index(int p_z_index);
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int get_z_index() const;
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void set_y_sort_origin(Vector2i p_y_sort_origin);
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Vector2i get_y_sort_origin() const;
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void set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon);
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Ref<OccluderPolygon2D> get_occluder(int p_layer_id) const;
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|
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// Physics
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int get_collision_shapes_count(int p_layer_id) const;
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void set_collision_shapes_count(int p_layer_id, int p_shapes_count);
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void add_collision_shape(int p_layer_id);
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void remove_collision_shape(int p_layer_id, int p_shape_index);
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void set_collision_shape_shape(int p_layer_id, int p_shape_index, Ref<Shape2D> p_shape);
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Ref<Shape2D> get_collision_shape_shape(int p_layer_id, int p_shape_index) const;
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void set_collision_shape_one_way(int p_layer_id, int p_shape_index, bool p_one_way);
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bool is_collision_shape_one_way(int p_layer_id, int p_shape_index) const;
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void set_collision_shape_one_way_margin(int p_layer_id, int p_shape_index, float p_one_way_margin);
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float get_collision_shape_one_way_margin(int p_layer_id, int p_shape_index) const;
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|
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// Terrain
|
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void set_terrain_set(int p_terrain_id);
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int get_terrain_set() const;
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void set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_id);
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int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
|
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bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
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|
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// Navigation
|
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void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
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Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const;
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|
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// Misc
|
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void set_probability(float p_probability);
|
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float get_probability() const;
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|
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// Custom data.
|
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void set_custom_data(String p_layer_name, Variant p_value);
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Variant get_custom_data(String p_layer_name) const;
|
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void set_custom_data_by_layer_id(int p_layer_id, Variant p_value);
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Variant get_custom_data_by_layer_id(int p_layer_id) const;
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};
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|
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#include "scene/2d/tile_map.h"
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|
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class TileSetPlugin : public Object {
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GDCLASS(TileSetPlugin, Object);
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|
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public:
|
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// Tilemap updates.
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virtual void tilemap_notification(TileMap *p_tile_map, int p_what){};
|
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virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list){};
|
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virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
|
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virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
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|
|
|
virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
|
|
};
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|
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class TileSetPluginAtlasRendering : public TileSetPlugin {
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GDCLASS(TileSetPluginAtlasRendering, TileSetPlugin);
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|
|
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private:
|
|
static constexpr float fp_adjust = 0.00001;
|
|
bool quadrant_order_dirty = false;
|
|
|
|
public:
|
|
// Tilemap updates
|
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virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
|
|
virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
|
|
virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
|
|
// Other.
|
|
static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
|
|
};
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|
|
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class TileSetPluginAtlasTerrain : public TileSetPlugin {
|
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GDCLASS(TileSetPluginAtlasTerrain, TileSetPlugin);
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|
|
|
private:
|
|
static void _draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
|
|
static void _draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
|
|
static void _draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
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|
|
|
static void _draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
|
|
static void _draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
|
|
static void _draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
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|
|
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static void _draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
|
|
static void _draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
|
|
static void _draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
|
|
|
|
public:
|
|
static void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data);
|
|
};
|
|
|
|
class TileSetPluginAtlasPhysics : public TileSetPlugin {
|
|
GDCLASS(TileSetPluginAtlasPhysics, TileSetPlugin);
|
|
|
|
public:
|
|
// Tilemap updates
|
|
virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
|
|
virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
|
|
virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
};
|
|
|
|
class TileSetPluginAtlasNavigation : public TileSetPlugin {
|
|
GDCLASS(TileSetPluginAtlasNavigation, TileSetPlugin);
|
|
|
|
public:
|
|
// Tilemap updates
|
|
virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
|
|
virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
|
|
virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
};
|
|
|
|
class TileSetPluginScenesCollections : public TileSetPlugin {
|
|
GDCLASS(TileSetPluginScenesCollections, TileSetPlugin);
|
|
|
|
public:
|
|
// Tilemap updates
|
|
virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
|
|
virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TileSet::CellNeighbor);
|
|
VARIANT_ENUM_CAST(TileSet::TerrainMode);
|
|
VARIANT_ENUM_CAST(TileSet::TileShape);
|
|
VARIANT_ENUM_CAST(TileSet::TileLayout);
|
|
VARIANT_ENUM_CAST(TileSet::TileOffsetAxis);
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|
|
|
#endif // TILE_SET_H
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