godot/core/object
Joan Fons a6adb58493 Editor StringName and Viewport optimizations
* Added explicit return type to the SNAME macro.
* Add some extra SNAME usages.
* Change some ClassDB methods to use const StringName & arguments.
* Cache the Window parent in Control because it's used in
  is_layout_rtl(), which is called often.
* Only enable internal processing for viewports that need it.
* Change CanvasItem::group to be a StringName because it's only used as
  that.
2021-07-20 20:35:41 +02:00
..
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
class_db.cpp Editor StringName and Viewport optimizations 2021-07-20 20:35:41 +02:00
class_db.h Editor StringName and Viewport optimizations 2021-07-20 20:35:41 +02:00
make_virtuals.py Implement native extension system 2021-06-25 17:32:45 -03:00
message_queue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
method_bind.h Implement native extension system 2021-06-25 17:32:45 -03:00
object.cpp Add ability to set object instance binding on creation 2021-07-15 11:41:57 -03:00
object.h Add ability to set object instance binding on creation 2021-07-15 11:41:57 -03:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
ref_counted.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
ref_counted.h Implement native extension system 2021-06-25 17:32:45 -03:00
script_language.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
script_language.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
undo_redo.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00