godot/scene
Joan Fons a6adb58493 Editor StringName and Viewport optimizations
* Added explicit return type to the SNAME macro.
* Add some extra SNAME usages.
* Change some ClassDB methods to use const StringName & arguments.
* Cache the Window parent in Control because it's used in
  is_layout_rtl(), which is called often.
* Only enable internal processing for viewports that need it.
* Change CanvasItem::group to be a StringName because it's only used as
  that.
2021-07-20 20:35:41 +02:00
..
2d Optimize StringName usage 2021-07-18 21:20:02 -03:00
3d Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Editor StringName and Viewport optimizations 2021-07-20 20:35:41 +02:00
main Editor StringName and Viewport optimizations 2021-07-20 20:35:41 +02:00
resources Optimize StringName usage 2021-07-18 21:20:02 -03:00
register_scene_types.cpp Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
scene_string_names.h Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00