godot/platform
Fabio Alessandrelli 41b1f2a7f9
[HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.

(cherry picked from commit b800438efb)
2021-09-29 08:57:26 +02:00
..
android Check if vibration duration is > 0 on Android 2021-09-29 08:57:24 +02:00
iphone [iOS] Use platform generated api to initialize iOS plugins 2021-08-13 10:36:58 +02:00
javascript [HTML5] Use browser mix rate by default on the Web. 2021-09-29 08:57:26 +02:00
osx [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. 2021-09-16 13:29:53 +02:00
server Add partial support for Android scoped storage. 2021-08-16 09:56:32 +02:00
uwp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-13 10:36:57 +02:00
windows Add partial support for Android scoped storage. 2021-08-16 09:56:32 +02:00
x11 Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 14:56:03 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00