godot/core/debugger
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
..
debugger_marshalls.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
debugger_marshalls.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
engine_debugger.cpp Fix -Wshadow=local warning in EngineDebugger 2020-03-10 10:24:23 +01:00
engine_debugger.h
local_debugger.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
local_debugger.h
remote_debugger.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
remote_debugger.h
remote_debugger_peer.cpp
remote_debugger_peer.h
script_debugger.cpp
script_debugger.h Style: Harmonize header guards to style guide [Core] 2020-03-25 11:22:19 +01:00
SCsub