godot/servers/rendering/rasterizer_rd/shaders/SCsub
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00

25 lines
766 B
Python

#!/usr/bin/env python
Import('env')
if 'RD_GLSL' in env['BUILDERS']:
env.RD_GLSL('canvas.glsl');
env.RD_GLSL('canvas_occlusion.glsl');
env.RD_GLSL('blur.glsl');
env.RD_GLSL('cubemap_roughness.glsl');
env.RD_GLSL('cubemap_downsampler.glsl');
env.RD_GLSL('cubemap_filter.glsl');
env.RD_GLSL('scene_high_end.glsl');
env.RD_GLSL('sky.glsl');
env.RD_GLSL('tonemap.glsl');
env.RD_GLSL('copy.glsl');
env.RD_GLSL('giprobe.glsl');
env.RD_GLSL('giprobe_debug.glsl');
env.RD_GLSL('giprobe_sdf.glsl');
env.RD_GLSL('luminance_reduce.glsl');
env.RD_GLSL('bokeh_dof.glsl');
env.RD_GLSL('ssao.glsl');
env.RD_GLSL('ssao_minify.glsl');
env.RD_GLSL('ssao_blur.glsl');
env.RD_GLSL('roughness_limiter.glsl');