godot/doc/classes/ScriptCreateDialog.xml
Rémi Verschelde a7ac8ec876 doc: Fix parsing of self-closing XML tags
Follow-up to #31925, `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.

Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00

51 lines
2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ScriptCreateDialog" inherits="ConfirmationDialog" category="Core" version="3.2">
<brief_description>
The Editor's popup dialog for creating new [Script] files.
</brief_description>
<description>
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods.
[codeblock]
func _ready():
dialog.config("Node", "res://new_node.gd") # For in-engine types
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
dialog.popup_centered()
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="config">
<return type="void">
</return>
<argument index="0" name="inherits" type="String">
</argument>
<argument index="1" name="path" type="String">
</argument>
<argument index="2" name="built_in_enabled" type="bool" default="true">
</argument>
<description>
Prefills required fields to configure the ScriptCreateDialog for use.
</description>
</method>
</methods>
<members>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" override="true" default="76.0" />
<member name="margin_right" type="float" setter="set_margin" getter="get_margin" override="true" default="200.0" />
<member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" override="true" default="Vector2( 200, 76 )" />
<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Attach Node Script&quot;" />
</members>
<signals>
<signal name="script_created">
<argument index="0" name="script" type="Script">
</argument>
<description>
Emitted when the user clicks the OK button.
</description>
</signal>
</signals>
<constants>
</constants>
</class>