godot/core/io/marshalls.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

206 lines
5 KiB
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/*************************************************************************/
/* marshalls.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MARSHALLS_H
#define MARSHALLS_H
#include "core/reference.h"
#include "core/typedefs.h"
#include "core/variant.h"
/**
* Miscellaneous helpers for marshalling data types, and encoding
* in an endian independent way
*/
union MarshallFloat {
uint32_t i; ///< int
float f; ///< float
};
union MarshallDouble {
uint64_t l; ///< long long
double d; ///< double
};
static inline unsigned int encode_uint16(uint16_t p_uint, uint8_t *p_arr) {
for (int i = 0; i < 2; i++) {
*p_arr = p_uint & 0xFF;
p_arr++;
p_uint >>= 8;
}
return sizeof(uint16_t);
}
static inline unsigned int encode_uint32(uint32_t p_uint, uint8_t *p_arr) {
for (int i = 0; i < 4; i++) {
*p_arr = p_uint & 0xFF;
p_arr++;
p_uint >>= 8;
}
return sizeof(uint32_t);
}
static inline unsigned int encode_float(float p_float, uint8_t *p_arr) {
MarshallFloat mf;
mf.f = p_float;
encode_uint32(mf.i, p_arr);
return sizeof(uint32_t);
}
static inline unsigned int encode_uint64(uint64_t p_uint, uint8_t *p_arr) {
for (int i = 0; i < 8; i++) {
*p_arr = p_uint & 0xFF;
p_arr++;
p_uint >>= 8;
}
return sizeof(uint64_t);
}
static inline unsigned int encode_double(double p_double, uint8_t *p_arr) {
MarshallDouble md;
md.d = p_double;
encode_uint64(md.l, p_arr);
return sizeof(uint64_t);
}
static inline int encode_cstring(const char *p_string, uint8_t *p_data) {
int len = 0;
while (*p_string) {
if (p_data) {
*p_data = (uint8_t)*p_string;
p_data++;
}
p_string++;
len++;
};
if (p_data) *p_data = 0;
return len + 1;
}
static inline uint16_t decode_uint16(const uint8_t *p_arr) {
uint16_t u = 0;
for (int i = 0; i < 2; i++) {
uint16_t b = *p_arr;
b <<= (i * 8);
u |= b;
p_arr++;
}
return u;
}
static inline uint32_t decode_uint32(const uint8_t *p_arr) {
uint32_t u = 0;
for (int i = 0; i < 4; i++) {
uint32_t b = *p_arr;
b <<= (i * 8);
u |= b;
p_arr++;
}
return u;
}
static inline float decode_float(const uint8_t *p_arr) {
MarshallFloat mf;
mf.i = decode_uint32(p_arr);
return mf.f;
}
static inline uint64_t decode_uint64(const uint8_t *p_arr) {
uint64_t u = 0;
for (int i = 0; i < 8; i++) {
uint64_t b = (*p_arr) & 0xFF;
b <<= (i * 8);
u |= b;
p_arr++;
}
return u;
}
static inline double decode_double(const uint8_t *p_arr) {
MarshallDouble md;
md.l = decode_uint64(p_arr);
return md.d;
}
class EncodedObjectAsID : public Reference {
GDCLASS(EncodedObjectAsID, Reference);
ObjectID id;
protected:
static void _bind_methods();
public:
void set_object_id(ObjectID p_id);
ObjectID get_object_id() const;
EncodedObjectAsID();
};
Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = NULL, bool p_allow_objects = false);
Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false);
#endif