godot/editor/plugins/collision_shape_2d_editor_plugin.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

105 lines
4.1 KiB
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/*************************************************************************/
/* collision_shape_2d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
#define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/collision_shape_2d.h"
class CanvasItemEditor;
class CollisionShape2DEditor : public Control {
GDCLASS(CollisionShape2DEditor, Control);
enum ShapeType {
CAPSULE_SHAPE,
CIRCLE_SHAPE,
CONCAVE_POLYGON_SHAPE,
CONVEX_POLYGON_SHAPE,
LINE_SHAPE,
RAY_SHAPE,
RECTANGLE_SHAPE,
SEGMENT_SHAPE
};
EditorNode *editor;
UndoRedo *undo_redo;
CanvasItemEditor *canvas_item_editor;
CollisionShape2D *node;
Vector<Point2> handles;
int shape_type;
int edit_handle;
bool pressed;
Variant original;
Variant get_handle_value(int idx) const;
void set_handle(int idx, Point2 &p_point);
void commit_handle(int idx, Variant &p_org);
void _get_current_shape_type();
protected:
static void _bind_methods();
public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(Node *p_node);
CollisionShape2DEditor(EditorNode *p_editor);
};
class CollisionShape2DEditorPlugin : public EditorPlugin {
GDCLASS(CollisionShape2DEditorPlugin, EditorPlugin);
CollisionShape2DEditor *collision_shape_2d_editor;
EditorNode *editor;
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { collision_shape_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "CollisionShape2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_obj);
virtual bool handles(Object *p_obj) const;
virtual void make_visible(bool visible);
CollisionShape2DEditorPlugin(EditorNode *p_editor);
~CollisionShape2DEditorPlugin();
};
#endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H