godot/editor/plugins/editor_preview_plugins.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

179 lines
6.2 KiB
C++

/*************************************************************************/
/* editor_preview_plugins.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITORPREVIEWPLUGINS_H
#define EDITORPREVIEWPLUGINS_H
#include "editor/editor_resource_preview.h"
void post_process_preview(Ref<Image> p_image);
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const;
virtual bool generate_small_preview_automatically() const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
EditorTexturePreviewPlugin();
};
class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const;
virtual bool generate_small_preview_automatically() const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
EditorImagePreviewPlugin();
};
class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
public:
virtual bool handles(const String &p_type) const;
virtual bool generate_small_preview_automatically() const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
EditorBitmapPreviewPlugin();
};
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 &p_size) const;
EditorPackedScenePreviewPlugin();
};
class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
RID scenario;
RID sphere;
RID sphere_instance;
RID viewport;
RID viewport_texture;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
mutable volatile bool preview_done;
void _preview_done(const Variant &p_udata);
protected:
static void _bind_methods();
public:
virtual bool handles(const String &p_type) const;
virtual bool generate_small_preview_automatically() const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
};
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
EditorScriptPreviewPlugin();
};
class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
EditorAudioStreamPreviewPlugin();
};
class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
RID scenario;
RID mesh_instance;
RID viewport;
RID viewport_texture;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
mutable volatile bool preview_done;
void _preview_done(const Variant &p_udata);
protected:
static void _bind_methods();
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
};
class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
RID viewport;
RID viewport_texture;
RID canvas;
RID canvas_item;
mutable volatile bool preview_done;
void _preview_done(const Variant &p_udata);
protected:
static void _bind_methods();
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 &p_size) const;
EditorFontPreviewPlugin();
~EditorFontPreviewPlugin();
};
#endif // EDITORPREVIEWPLUGINS_H