godot/platform/android/java_godot_io_wrapper.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

89 lines
3.6 KiB
C++

/*************************************************************************/
/* java_godot_io_wrapper.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// note, swapped java and godot around in the file name so all the java
// wrappers are together
#ifndef JAVA_GODOT_IO_WRAPPER_H
#define JAVA_GODOT_IO_WRAPPER_H
#include <android/log.h>
#include <jni.h>
#include "string_android.h"
// Class that makes functions in java/src/org/godotengine/godot/GodotIO.java callable from C++
class GodotIOJavaWrapper {
private:
jobject godot_io_instance;
jclass cls;
jmethodID _open_URI = 0;
jmethodID _get_data_dir = 0;
jmethodID _get_locale = 0;
jmethodID _get_model = 0;
jmethodID _get_screen_DPI = 0;
jmethodID _get_unique_id = 0;
jmethodID _show_keyboard = 0;
jmethodID _hide_keyboard = 0;
jmethodID _set_screen_orientation = 0;
jmethodID _get_system_dir = 0;
jmethodID _play_video = 0;
jmethodID _is_video_playing = 0;
jmethodID _pause_video = 0;
jmethodID _stop_video = 0;
public:
GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance);
~GodotIOJavaWrapper();
jobject get_instance();
Error open_uri(const String &p_uri);
String get_user_data_dir();
String get_locale();
String get_model();
int get_screen_dpi();
String get_unique_id();
bool has_vk();
void show_vk(const String &p_existing);
void hide_vk();
int get_vk_height();
void set_vk_height(int p_height);
void set_screen_orientation(int p_orient);
String get_system_dir(int p_dir);
void play_video(const String &p_path);
bool is_video_playing();
void pause_video();
void stop_video();
};
#endif /* !JAVA_GODOT_IO_WRAPPER_H */