godot/scene/3d/portal.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

233 lines
7.3 KiB
C++

/*************************************************************************/
/* portal.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "portal.h"
#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
// FIXME: This will be removed, kept as reference for new implementation
#if 0
bool Portal::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "shape") {
PoolVector<float> src_coords = p_value;
Vector<Point2> points;
int src_coords_size = src_coords.size();
ERR_FAIL_COND_V(src_coords_size % 2, false);
points.resize(src_coords_size / 2);
for (int i = 0; i < points.size(); i++) {
points[i].x = src_coords[i * 2 + 0];
points[i].y = src_coords[i * 2 + 1];
set_shape(points);
}
} else if (p_name == "enabled") {
set_enabled(p_value);
} else if (p_name == "disable_distance") {
set_disable_distance(p_value);
} else if (p_name == "disabled_color") {
set_disabled_color(p_value);
} else if (p_name == "connect_range") {
set_connect_range(p_value);
} else
return false;
return true;
}
bool Portal::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "shape") {
Vector<Point2> points = get_shape();
PoolVector<float> dst_coords;
dst_coords.resize(points.size() * 2);
for (int i = 0; i < points.size(); i++) {
dst_coords.set(i * 2 + 0, points[i].x);
dst_coords.set(i * 2 + 1, points[i].y);
}
r_ret = dst_coords;
} else if (p_name == "enabled") {
r_ret = is_enabled();
} else if (p_name == "disable_distance") {
r_ret = get_disable_distance();
} else if (p_name == "disabled_color") {
r_ret = get_disabled_color();
} else if (p_name == "connect_range") {
r_ret = get_connect_range();
} else
return false;
return true;
}
void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::POOL_REAL_ARRAY, "shape"));
p_list->push_back(PropertyInfo(Variant::BOOL, "enabled"));
p_list->push_back(PropertyInfo(Variant::REAL, "disable_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"));
p_list->push_back(PropertyInfo(Variant::COLOR, "disabled_color"));
p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
}
AABB Portal::get_aabb() const {
return aabb;
}
PoolVector<Face3> Portal::get_faces(uint32_t p_usage_flags) const {
if (!(p_usage_flags & FACES_ENCLOSING))
return PoolVector<Face3>();
Vector<Point2> shape = get_shape();
if (shape.size() == 0)
return PoolVector<Face3>();
Vector2 center;
for (int i = 0; i < shape.size(); i++) {
center += shape[i];
}
PoolVector<Face3> ret;
center /= shape.size();
for (int i = 0; i < shape.size(); i++) {
int n = (i + 1) % shape.size();
Face3 f;
f.vertex[0] = Vector3(center.x, center.y, 0);
f.vertex[1] = Vector3(shape[i].x, shape[i].y, 0);
f.vertex[2] = Vector3(shape[n].x, shape[n].y, 0);
ret.push_back(f);
}
return ret;
}
void Portal::set_shape(const Vector<Point2> &p_shape) {
VisualServer::get_singleton()->portal_set_shape(portal, p_shape);
shape = p_shape;
update_gizmo();
}
Vector<Point2> Portal::get_shape() const {
return shape;
}
void Portal::set_connect_range(float p_range) {
connect_range = p_range;
//VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
}
float Portal::get_connect_range() const {
return connect_range;
}
void Portal::set_enabled(bool p_enabled) {
enabled = p_enabled;
VisualServer::get_singleton()->portal_set_enabled(portal, enabled);
}
bool Portal::is_enabled() const {
return enabled;
}
void Portal::set_disable_distance(float p_distance) {
disable_distance = p_distance;
VisualServer::get_singleton()->portal_set_disable_distance(portal, disable_distance);
}
float Portal::get_disable_distance() const {
return disable_distance;
}
void Portal::set_disabled_color(const Color &p_disabled_color) {
disabled_color = p_disabled_color;
VisualServer::get_singleton()->portal_set_disabled_color(portal, disabled_color);
}
Color Portal::get_disabled_color() const {
return disabled_color;
}
void Portal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "points"), &Portal::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &Portal::get_shape);
ClassDB::bind_method(D_METHOD("set_enabled", "enable"), &Portal::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &Portal::is_enabled);
ClassDB::bind_method(D_METHOD("set_disable_distance", "distance"), &Portal::set_disable_distance);
ClassDB::bind_method(D_METHOD("get_disable_distance"), &Portal::get_disable_distance);
ClassDB::bind_method(D_METHOD("set_disabled_color", "color"), &Portal::set_disabled_color);
ClassDB::bind_method(D_METHOD("get_disabled_color"), &Portal::get_disabled_color);
ClassDB::bind_method(D_METHOD("set_connect_range", "range"), &Portal::set_connect_range);
ClassDB::bind_method(D_METHOD("get_connect_range"), &Portal::get_connect_range);
}
Portal::Portal() {
portal = VisualServer::get_singleton()->portal_create();
Vector<Point2> points;
points.push_back(Point2(-1, 1));
points.push_back(Point2(1, 1));
points.push_back(Point2(1, -1));
points.push_back(Point2(-1, -1));
set_shape(points); // default shape
set_connect_range(0.8);
set_disable_distance(50);
set_enabled(true);
set_base(portal);
}
Portal::~Portal() {
VisualServer::get_singleton()->free(portal);
}
#endif