Implemented "output" event Refactored "seq" field generation Prevent debugging when editor and client are in different projects Removed unneeded references to peer on the parser Refactored way to detect project path Implemented "setBreakpoints" request Fix double events when terminating from client Refactored "stopped" event Implemented "stopped" with breakpoint event Implemented "stackTrace", "scopes" and "variables" request Report incoming number of stack dump variables Implemented proper reporting of scopes and variables from stack frames Prevent editor from grabbing focus when a DAP session is active Implemented "next" and "stepIn" requests Implemented "Source" checksum computing Switched expected errors from macros to silent guards Refactored message_id Respect client settings regarding lines/columns behavior Refactored nested DAP fields Implement reporting of "Members" and "Globals" scopes as well Fix error messages not being shown, and improved wrong path message
102 lines
4.4 KiB
C++
102 lines
4.4 KiB
C++
/*************************************************************************/
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/* debug_adapter_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "debug_adapter_server.h"
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#include "core/os/os.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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DebugAdapterServer::DebugAdapterServer() {
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_EDITOR_DEF("network/debug_adapter/remote_port", remote_port);
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_EDITOR_DEF("network/debug_adapter/use_thread", use_thread);
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}
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void DebugAdapterServer::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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start();
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break;
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case NOTIFICATION_EXIT_TREE:
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stop();
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break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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// The main loop can be run again during request processing, which modifies internal state of the protocol.
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// Thus, "polling" is needed to prevent it from parsing other requests while the current one isn't finished.
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if (started && !use_thread && !polling) {
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polling = true;
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protocol.poll();
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polling = false;
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}
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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int remote_port = (int)_EDITOR_GET("network/debug_adapter/remote_port");
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bool use_thread = (bool)_EDITOR_GET("network/debug_adapter/use_thread");
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if (remote_port != this->remote_port || use_thread != this->use_thread) {
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this->stop();
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this->start();
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}
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} break;
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}
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}
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void DebugAdapterServer::thread_func(void *p_userdata) {
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DebugAdapterServer *self = static_cast<DebugAdapterServer *>(p_userdata);
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while (self->thread_running) {
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// Poll 20 times per second
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self->protocol.poll();
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OS::get_singleton()->delay_usec(50000);
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}
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}
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void DebugAdapterServer::start() {
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remote_port = (int)_EDITOR_GET("network/debug_adapter/remote_port");
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use_thread = (bool)_EDITOR_GET("network/debug_adapter/use_thread");
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if (protocol.start(remote_port, IPAddress("127.0.0.1")) == OK) {
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EditorNode::get_log()->add_message("--- Debug adapter server started ---", EditorLog::MSG_TYPE_EDITOR);
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if (use_thread) {
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thread_running = true;
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thread.start(DebugAdapterServer::thread_func, this);
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}
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set_process_internal(!use_thread);
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started = true;
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}
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}
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void DebugAdapterServer::stop() {
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if (use_thread) {
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ERR_FAIL_COND(!thread.is_started());
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thread_running = false;
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thread.wait_to_finish();
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}
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protocol.stop();
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started = false;
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EditorNode::get_log()->add_message("--- Debug adapter server stopped ---", EditorLog::MSG_TYPE_EDITOR);
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}
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