- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
60 lines
3.2 KiB
XML
60 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NinePatchRect" inherits="Control" category="Core" version="3.2">
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<brief_description>
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Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
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</brief_description>
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<description>
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Also known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3×3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="axis_stretch_horizontal" type="int" setter="set_h_axis_stretch_mode" getter="get_h_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode">
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Doesn't do anything at the time of writing.
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</member>
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<member name="axis_stretch_vertical" type="int" setter="set_v_axis_stretch_mode" getter="get_v_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode">
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Doesn't do anything at the time of writing.
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</member>
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<member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled">
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If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. Default value: [code]true[/code].
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</member>
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<member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin">
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The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
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</member>
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<member name="patch_margin_left" type="int" setter="set_patch_margin" getter="get_patch_margin">
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The height of the 9-slice's left column.
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</member>
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<member name="patch_margin_right" type="int" setter="set_patch_margin" getter="get_patch_margin">
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The height of the 9-slice's right column.
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</member>
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<member name="patch_margin_top" type="int" setter="set_patch_margin" getter="get_patch_margin">
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The height of the 9-slice's top row.
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
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Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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The node's texture resource.
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</member>
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</members>
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<signals>
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<signal name="texture_changed">
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<description>
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Fired when the node's texture changes.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="AXIS_STRETCH_MODE_STRETCH" value="0" enum="AxisStretchMode">
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Doesn't do anything at the time of writing. Default value for [code]axis_stretch_horizontal[/code] and [code]axis_stretch_vertical[/code].
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</constant>
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<constant name="AXIS_STRETCH_MODE_TILE" value="1" enum="AxisStretchMode">
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Doesn't do anything at the time of writing.
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</constant>
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<constant name="AXIS_STRETCH_MODE_TILE_FIT" value="2" enum="AxisStretchMode">
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Doesn't do anything at the time of writing.
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</constant>
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</constants>
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</class>
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