godot/scene/resources/scene_format_text.h
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00

171 lines
5.8 KiB
C++

/*************************************************************************/
/* scene_format_text.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCENE_FORMAT_TEXT_H
#define SCENE_FORMAT_TEXT_H
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "scene/resources/packed_scene.h"
#include "variant_parser.h"
class ResourceInteractiveLoaderText : public ResourceInteractiveLoader {
String local_path;
String res_path;
String error_text;
FileAccess *f;
VariantParser::StreamFile stream;
struct ExtResource {
String path;
String type;
};
bool is_scene;
String res_type;
// Map<String,String> remaps;
Map<int,ExtResource> ext_resources;
int resources_total;
int resource_current;
String resource_type;
VariantParser::Tag next_tag;
mutable int lines;
Map<String,String> remaps;
//void _printerr();
static Error _parse_sub_resources(void* p_self, VariantParser::Stream* p_stream,Ref<Resource>& r_res,int &line,String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText*>(p_self)->_parse_sub_resource(p_stream,r_res,line,r_err_str); }
static Error _parse_ext_resources(void* p_self, VariantParser::Stream* p_stream,Ref<Resource>& r_res,int &line,String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText*>(p_self)->_parse_ext_resource(p_stream,r_res,line,r_err_str); }
Error _parse_sub_resource(VariantParser::Stream* p_stream,Ref<Resource>& r_res,int &line,String &r_err_str);
Error _parse_ext_resource(VariantParser::Stream* p_stream,Ref<Resource>& r_res,int &line,String &r_err_str);
VariantParser::ResourceParser rp;
Ref<PackedScene> packed_scene;
friend class ResourceFormatLoaderText;
List<RES> resource_cache;
Error error;
RES resource;
public:
virtual void set_local_path(const String& p_local_path);
virtual Ref<Resource> get_resource();
virtual Error poll();
virtual int get_stage() const;
virtual int get_stage_count() const;
void open(FileAccess *p_f, bool p_skip_first_tag=false);
String recognize(FileAccess *p_f);
void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
Error rename_dependencies(FileAccess *p_f, const String &p_path,const Map<String,String>& p_map);
~ResourceInteractiveLoaderText();
};
class ResourceFormatLoaderText : public ResourceFormatLoader {
public:
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path,Error *r_error=NULL);
virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String& p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual void get_dependencies(const String& p_path, List<String> *p_dependencies, bool p_add_types=false);
virtual Error rename_dependencies(const String &p_path,const Map<String,String>& p_map);
};
class ResourceFormatSaverTextInstance {
String local_path;
Ref<PackedScene> packed_scene;
bool takeover_paths;
bool relative_paths;
bool bundle_resources;
bool skip_editor;
FileAccess *f;
Set<RES> resource_set;
List<RES> saved_resources;
Map<RES,int> external_resources;
Map<RES,int> internal_resources;
void _find_resources(const Variant& p_variant,bool p_main=false);
static String _write_resources(void *ud,const RES& p_resource);
String _write_resource(const RES& res);
public:
Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
};
class ResourceFormatSaverText : public ResourceFormatSaver {
public:
static ResourceFormatSaverText* singleton;
virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
virtual bool recognize(const RES& p_resource) const;
virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
ResourceFormatSaverText();
};
#endif // SCENE_FORMAT_TEXT_H