godot/servers
lawnjelly a814dda2ae BVH - fix deferred visible mesh collision check
When making items visible from the visual server, the collision check is deferred to prevent two identical collision checks when set_pairable is called shortly after.

It turns out that for some items (especially meshes), set_pairable is never called. This PR detects this occurrence and forces a collision check at the end of the routine.
2021-02-14 09:03:26 +00:00
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arvr Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics BVH add support for visibility (activation) 2021-01-30 13:21:40 +00:00
physics_2d Merge pull request #43924 from madmiraal/fix-43588-3.2 2021-01-14 20:44:40 +01:00
visual BVH - fix deferred visible mesh collision check 2021-02-14 09:03:26 +00:00
arvr_server.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
arvr_server.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_server.cpp Make audio bus channels' peak volume consistent 2021-02-05 09:26:09 +01:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-05 09:26:09 +01:00
camera_server.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera_server.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_2d_server.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_2d_server.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_server.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_server.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_server_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_server_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
server_wrap_mt_common.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server.cpp Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
visual_server.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00