godot/platform
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
..
android SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
haiku SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
iphone SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
javascript SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
osx SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
server SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
uwp SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
windows SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
x11 SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00