-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
198 lines
6.3 KiB
Python
198 lines
6.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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bl_info = {
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"name": "Better Collada Exporter",
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"author": "Juan Linietsky",
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"blender": (2, 5, 8),
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"api": 38691,
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"location": "File > Import-Export",
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"description": ("Export DAE Scenes, This plugin actually works better! otherwise contact me."),
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"warning": "",
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"wiki_url": ("http://www.godotengine.org"),
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"tracker_url": "",
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"support": 'OFFICIAL',
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"category": "Import-Export"}
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if "bpy" in locals():
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import imp
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if "export_dae" in locals():
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imp.reload(export_dae)
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import bpy
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from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
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from bpy_extras.io_utils import (ExportHelper,
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path_reference_mode,
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axis_conversion,
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)
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class ExportDAE(bpy.types.Operator, ExportHelper):
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'''Selection to DAE'''
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bl_idname = "export_scene.dae"
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bl_label = "Export DAE"
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bl_options = {'PRESET'}
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filename_ext = ".dae"
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filter_glob = StringProperty(default="*.dae", options={'HIDDEN'})
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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object_types = EnumProperty(
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name="Object Types",
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options={'ENUM_FLAG'},
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items=(('EMPTY', "Empty", ""),
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('CAMERA', "Camera", ""),
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('LAMP', "Lamp", ""),
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('ARMATURE', "Armature", ""),
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('MESH', "Mesh", ""),
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('CURVE', "Curve", ""),
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),
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default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'},
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)
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use_export_selected = BoolProperty(
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name="Selected Objects",
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description="Export only selected objects (and visible in active layers if that applies).",
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default=False,
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)
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use_mesh_modifiers = BoolProperty(
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name="Apply Modifiers",
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description="Apply modifiers to mesh objects (on a copy!).",
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default=True,
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)
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use_tangent_arrays = BoolProperty(
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name="Tangent Arrays",
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description="Export Tangent and Binormal arrays (for normalmapping).",
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default=False,
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)
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use_triangles = BoolProperty(
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name="Triangulate",
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description="Export Triangles instead of Polygons.",
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default=False,
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)
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use_copy_images = BoolProperty(
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name="Copy Images",
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description="Copy Images (create images/ subfolder)",
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default=False,
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)
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use_active_layers = BoolProperty(
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name="Active Layers",
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description="Export only objects on the active layers.",
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default=True,
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)
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use_exclude_ctrl_bones = BoolProperty(
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name="Exclude Control Bones",
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description="Exclude skeleton bones with names that begin with 'ctrl'.",
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default=True,
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)
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use_anim = BoolProperty(
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name="Export Animation",
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description="Export keyframe animation",
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default=False,
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)
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use_anim_action_all = BoolProperty(
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name="All Actions",
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description=("Export all actions for the first armature found in separate DAE files"),
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default=False,
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)
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use_anim_skip_noexp = BoolProperty(
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name="Skip (-noexp) Actions",
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description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",
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default=True,
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)
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use_anim_optimize = BoolProperty(
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name="Optimize Keyframes",
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description="Remove double keyframes",
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default=True,
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)
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anim_optimize_precision = FloatProperty(
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name="Precision",
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description=("Tolerence for comparing double keyframes "
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"(higher for greater accuracy)"),
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min=1, max=16,
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soft_min=1, soft_max=16,
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default=6.0,
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)
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use_metadata = BoolProperty(
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name="Use Metadata",
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default=True,
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options={'HIDDEN'},
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)
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@property
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def check_extension(self):
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return True#return self.batch_mode == 'OFF'
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def check(self, context):
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return True
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"""
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isretur_def_change = super().check(context)
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return (is_xna_change or is_def_change)
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"""
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def execute(self, context):
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if not self.filepath:
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raise Exception("filepath not set")
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""" global_matrix = Matrix()
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global_matrix[0][0] = \
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global_matrix[1][1] = \
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global_matrix[2][2] = self.global_scale
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"""
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"global_scale",
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"check_existing",
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"filter_glob",
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"xna_validate",
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))
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from . import export_dae
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return export_dae.save(self, context, **keywords)
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def menu_func(self, context):
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self.layout.operator(ExportDAE.bl_idname, text="Better Collada (.dae)")
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def register():
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bpy.utils.register_module(__name__)
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bpy.types.INFO_MT_file_export.append(menu_func)
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def unregister():
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bpy.utils.unregister_module(__name__)
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bpy.types.INFO_MT_file_export.remove(menu_func)
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if __name__ == "__main__":
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register()
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