godot/platform/x11
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
..
export Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
context_gl_x11.cpp Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
context_gl_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
detect.py SCons: Add option to toggle warnings (on by default) 2017-03-26 21:58:37 +02:00
godot_x11.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joypad_linux.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joypad_linux.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
key_mapping_x11.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
key_mapping_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
os_x11.h Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
power_x11.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
power_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Add API to access battery power state 2017-03-04 18:04:29 +01:00