godot/scene
opl- a8a52f576e Fix DynamicFont breaking mouse grab in inspector spinners
This was caused by DynamicFont not specifying which property was edited, resulting in the whole inspector property tree being recreated.
2021-09-11 20:12:44 +02:00
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2d Backport new methods for KinematicBody and KinematicCollision 2021-08-26 12:16:40 +08:00
3d Merge pull request #52182 from lawnjelly/portals_pvs_enum 2021-09-07 21:23:48 +02:00
animation Delete the node in AnimationTreePlayer.remove_node 2021-08-03 00:12:04 +08:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote 2021-09-05 12:20:49 +02:00
gui Merge pull request #52047 from nobuyukinyuu/bind-get-tab-idx-at-point 2021-09-07 11:10:27 +02:00
main Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
resources Fix DynamicFont breaking mouse grab in inspector spinners 2021-09-11 20:12:44 +02:00
register_scene_types.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00