godot/scene/3d/reflection_probe.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

284 lines
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/*************************************************************************/
/* reflection_probe.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "reflection_probe.h"
void ReflectionProbe::set_intensity(float p_intensity) {
intensity = p_intensity;
VS::get_singleton()->reflection_probe_set_intensity(probe, p_intensity);
}
float ReflectionProbe::get_intensity() const {
return intensity;
}
void ReflectionProbe::set_interior_ambient(Color p_ambient) {
interior_ambient = p_ambient;
VS::get_singleton()->reflection_probe_set_interior_ambient(probe, p_ambient);
}
void ReflectionProbe::set_interior_ambient_energy(float p_energy) {
interior_ambient_energy = p_energy;
VS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe, p_energy);
}
float ReflectionProbe::get_interior_ambient_energy() const {
return interior_ambient_energy;
}
Color ReflectionProbe::get_interior_ambient() const {
return interior_ambient;
}
void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
interior_ambient_probe_contribution = p_contribution;
VS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe, p_contribution);
}
float ReflectionProbe::get_interior_ambient_probe_contribution() const {
return interior_ambient_probe_contribution;
}
void ReflectionProbe::set_max_distance(float p_distance) {
max_distance = p_distance;
VS::get_singleton()->reflection_probe_set_max_distance(probe, p_distance);
}
float ReflectionProbe::get_max_distance() const {
return max_distance;
}
void ReflectionProbe::set_extents(const Vector3 &p_extents) {
extents = p_extents;
for (int i = 0; i < 3; i++) {
if (extents[i] < 0.01) {
extents[i] = 0.01;
}
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
_change_notify("origin_offset");
}
}
VS::get_singleton()->reflection_probe_set_extents(probe, extents);
VS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
_change_notify("extents");
update_gizmo();
}
Vector3 ReflectionProbe::get_extents() const {
return extents;
}
void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
origin_offset = p_extents;
for (int i = 0; i < 3; i++) {
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
}
}
VS::get_singleton()->reflection_probe_set_extents(probe, extents);
VS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset);
_change_notify("origin_offset");
update_gizmo();
}
Vector3 ReflectionProbe::get_origin_offset() const {
return origin_offset;
}
void ReflectionProbe::set_enable_box_projection(bool p_enable) {
box_projection = p_enable;
VS::get_singleton()->reflection_probe_set_enable_box_projection(probe, p_enable);
}
bool ReflectionProbe::is_box_projection_enabled() const {
return box_projection;
}
void ReflectionProbe::set_as_interior(bool p_enable) {
interior = p_enable;
VS::get_singleton()->reflection_probe_set_as_interior(probe, interior);
_change_notify();
}
bool ReflectionProbe::is_set_as_interior() const {
return interior;
}
void ReflectionProbe::set_enable_shadows(bool p_enable) {
enable_shadows = p_enable;
VS::get_singleton()->reflection_probe_set_enable_shadows(probe, p_enable);
}
bool ReflectionProbe::are_shadows_enabled() const {
return enable_shadows;
}
void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
cull_mask = p_layers;
VS::get_singleton()->reflection_probe_set_cull_mask(probe, p_layers);
}
uint32_t ReflectionProbe::get_cull_mask() const {
return cull_mask;
}
void ReflectionProbe::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
VS::get_singleton()->reflection_probe_set_update_mode(probe, VS::ReflectionProbeUpdateMode(p_mode));
}
ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
AABB ReflectionProbe::get_aabb() const {
AABB aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
return aabb;
}
PoolVector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
if (property.name == "interior/ambient_color" || property.name == "interior/ambient_energy" || property.name == "interior/ambient_contrib") {
if (!interior) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
}
void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity);
ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity);
ClassDB::bind_method(D_METHOD("set_interior_ambient", "ambient"), &ReflectionProbe::set_interior_ambient);
ClassDB::bind_method(D_METHOD("get_interior_ambient"), &ReflectionProbe::get_interior_ambient);
ClassDB::bind_method(D_METHOD("set_interior_ambient_energy", "ambient_energy"), &ReflectionProbe::set_interior_ambient_energy);
ClassDB::bind_method(D_METHOD("get_interior_ambient_energy"), &ReflectionProbe::get_interior_ambient_energy);
ClassDB::bind_method(D_METHOD("set_interior_ambient_probe_contribution", "ambient_probe_contribution"), &ReflectionProbe::set_interior_ambient_probe_contribution);
ClassDB::bind_method(D_METHOD("get_interior_ambient_probe_contribution"), &ReflectionProbe::get_interior_ambient_probe_contribution);
ClassDB::bind_method(D_METHOD("set_max_distance", "max_distance"), &ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &ReflectionProbe::get_max_distance);
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents);
ClassDB::bind_method(D_METHOD("set_origin_offset", "origin_offset"), &ReflectionProbe::set_origin_offset);
ClassDB::bind_method(D_METHOD("get_origin_offset"), &ReflectionProbe::get_origin_offset);
ClassDB::bind_method(D_METHOD("set_as_interior", "enable"), &ReflectionProbe::set_as_interior);
ClassDB::bind_method(D_METHOD("is_set_as_interior"), &ReflectionProbe::is_set_as_interior);
ClassDB::bind_method(D_METHOD("set_enable_box_projection", "enable"), &ReflectionProbe::set_enable_box_projection);
ClassDB::bind_method(D_METHOD("is_box_projection_enabled"), &ReflectionProbe::is_box_projection_enabled);
ClassDB::bind_method(D_METHOD("set_enable_shadows", "enable"), &ReflectionProbe::set_enable_shadows);
ClassDB::bind_method(D_METHOD("are_shadows_enabled"), &ReflectionProbe::are_shadows_enabled);
ClassDB::bind_method(D_METHOD("set_cull_mask", "layers"), &ReflectionProbe::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &ReflectionProbe::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &ReflectionProbe::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &ReflectionProbe::get_update_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once,Always"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,16384,0.1,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Interior", "interior_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior_enable"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "interior_ambient_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_interior_ambient", "get_interior_ambient");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_interior_ambient_energy", "get_interior_ambient_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_contrib", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_interior_ambient_probe_contribution", "get_interior_ambient_probe_contribution");
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
ReflectionProbe::ReflectionProbe() {
intensity = 1.0;
interior_ambient = Color(0, 0, 0);
interior_ambient_probe_contribution = 0;
interior_ambient_energy = 1.0;
max_distance = 0;
extents = Vector3(1, 1, 1);
origin_offset = Vector3(0, 0, 0);
box_projection = false;
interior = false;
enable_shadows = false;
cull_mask = (1 << 20) - 1;
update_mode = UPDATE_ONCE;
probe = VisualServer::get_singleton()->reflection_probe_create();
VS::get_singleton()->instance_set_base(get_instance(), probe);
set_disable_scale(true);
}
ReflectionProbe::~ReflectionProbe() {
VS::get_singleton()->free(probe);
}